I understand what you mean about them playing it too safe. Would enjoy some examples of how the supplemental material has pushed the envelope.Actually, his comments echo my feelings about 4e core -- that the need to get it "right" caused the designers to play it too safe, stay well within the lines and not push the engine at all. The supplementary material, such as Martial Power and many Dragon articles, is FAR more exciting/fun/interesting than the core rules. There was very little in the core game that excited me, that made me want to play, but the add-on material has brought back the "fun" factor the overly "safe" core rules lacked.
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