Imaro
Legend
It does have a description (which is also a pun), namely, shifty. In combination with the rules text you cite - that to shift is to move carefully - plus the fact that kobolds do this more easily than normal (as a minor action) - we get the idea that by being tricky or deceptive or unexpected, they are able to move easily without misstep through a fierce battle.
Them doing it as a minor action could also be interpreted as more quickly as opposed to "easier". A quick definiton...
shift·y (sh



2. Distinguished by frequent changes in direction..
3. Able to accomplish what is needed; resourceful.
Now the first definition supports your interpretation... but the second one easily supports the one I suggested as in moving and dodging quickly and carefully... and the last definition, well I guess a whole other interpretation could be given if that definition is used. This is why I feel this is at most a horrible way to impart flavor and fluff and at worst not really imparting anything. Give me a simple description, not an ambiguous single word.
I certainly arrived at this interpretation independently of the other posters on this thread, simply by reading the MM stat block in light of the rules. So there's at least a modest degree of non-collusive convergence on this interpretation.
Likewise for the brutishness of orcs.
You are not everyone, and there's been 2-4 other posters that have agreed on your interpretation. In contrast I originally ran the kobolds in my game as little quick buggers that darted around, but they didn't use deception or trickery to do it... because nothing in the mechanics shows them using trickery or deception on the PC's when they shift.
And just for good measure here are some more definitions...
shifty [ˈʃɪftɪ]
adj shiftier, shiftiest 1. given to evasions; artful
2. furtive in character or appearance
3. full of expedients; resourceful shiftily adv
shiftiness n
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