S
Sunseeker
Guest
I like Race as Class. It makes perfect sense to me that different races would have a different take on stuff. A dwarven fighter should be different from a human one.
Ah, but there's a lack of options? I think that should be addressed by making it easier to make classes. If I could do that, then it would be easier to model how a halfling would view clerical activities in my campaign.
In 3e+ D&D has dealt with this with feats, but why not eschew feats and make a way for us to create balanced classes reasonably well? Other than the fact that it would cut into the need to buy new books if they came up with a way to do it.
Why not keep feats and use them to make alt-fighter builds that are practical alternatives but racially flavored. Why clone an entire class because one race likes to use hammers instead of bows? A Dwarven Fighter and an Elven Fighter are both reasonably going to take things like Weapon Focus, Weapon Specialization, ect... There's no need for "Elven Bow Mastery" which gives the same bonus but can only be taken by Elves, or "Dwarven Hammer Superiority" which again, does all the same things, except is Dwarf-only.
Problematically, if we made these feats BETTER than their normal-class counterparts, the baseline "human" fighter would end up being inferior to the Dwarven or Elven one. Not to mention it would drive anyone who wants to be an effective melee fighter they'd have to go dwarf, an effective ranged fighter: elf.
That's why races shouldn't be classes, because all they turn out to be is either under-powered, over-flavored clones, or just strictly better.
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