Yes, but. What protection are no rules?Ourph said:As I said above, I don't buy the notion that more comprehensive rules is somehow a protection from bad DMing.
I think you should probably enjoy the process since, you know, you're going to be doing it for awhile. But if the process by which you arrive at the outcome doesn't make any sense--if you don't believe it--there's no real satisfaction in what happens. (The rule in games in the rule of sketch comedy, If they buy the premise, they'll buy the joke.)Mallas said:Putting it another way, which do enjoy more, outcomes or the process through which those outcomes are achieved?
This one I don't get. If I make a character that puts a bunch of points into Hide, hiding will be less satisfying than if I don't, and just tell the GM I'm hiding behind a barrel?The more you simulate --emphasizing the character's skills-- the less enjoyment the players get from solving problems themselves.
Last edited: