Mallus said:
			
		
	
	
		
		
			Yes. However, like I said before, it's a trade-off. The more you simulate --emphasizing the character's skills-- the less enjoyment the players get from solving problems themselves. Putting it another way, which do enjoy more, outcomes or the process through which those outcomes are achieved? 
For me, playing RPG's is all about that process; the kind of inspired-yet-half-witted brainstorming sessions that produce plans like "I know, we'll disguise ourselves as giant midgets!"
		
		
	 
  
 
"Solving problems" = make up any "half-witted" nonsensical "plan" and browbeat the DM into  agreeing that it will work????  
Fait accompli is the opposite of a process.  
Without the rules setting a system that the problem works in, there is no real problem.
	
	
		
		
			If I wanted a sensible game, I'd stick to chess.
		
		
	 
Then why pay for any game material at all?
If you don't want sense, then by defintion you want nonsense.
I don't need any books or guidelines for that.
If somehow surreal absurdity and noncohesion is what you want, then for god's sake have fun at it.  But clearly you must see that this is a very far tangent preference.
	
	
		
		
			Yes. But how is that any different from a DM who sticks to the RAW?
		
		
	 
meh, that is a total red herring.
I've encountered plenty of really bad gms who throw out one, two, or all the rules on their path to whichever form of bad gming they endulge.
I've yet to game with anyone who played absolute RAW in the first place.  And even moreso, it is standard to the point of not worth mentioning that rules that are normally followed are briefly set aside when specific game circumstances make them a bad fit.  Other than the completely understandable and tansient exception of a total newbie gm, the RAW slave is pretty much a myth.
There are great rules heavy gms and great rules light gms.  There are crap rules heavy gms and crap rules light gms.  But the supposed raw slave/bull in the china shop comparison does not hold up in reality.