JohnSnow
Hero
Ourph said:Bonus spells, skill points, Will saves, Spot and Listen checks, Leadership scores? Those stats have lots of in-game effects without forcing them to define the personality of the character.
Did you read my whole post? Or did you miss this part?
Me said:Under this theory, you should replace INT, WIS, and CHA with Perception, Willpower, and Magical Aptitude. This is because trying to model reasoning, memory (except for in-game knowledge), cunning or persuasiveness is pointless in this approach, as the player supplies all those things directly.
Other than skill points, which I admit I'd forgotten about, I believe that sentence addresses your entire comment. Your leadership "score" isn't relevant if, as in the case Mallus suggested, the player just roleplays all his character's interactions irrespective of his character's ability scores.
I would contend that, as written, the balance of the attributes assumes that a low charisma character will suck at charisma skills. Charisma will absolutely become a dump stat for most characters if the player's ability to interact with NPCs isn't adversely affected by a low charisma score.
It's funny, but I bet the same people who want their players more involved in "roleplaying" can't figure out why charisma's a dump stat in their games and are upset by it. Like it's that hard to figure out.