Only for players who would have done that anyway. I doubt it would have effect on players' whose focus is on character modeling. At least that's been my experience (I do really run my games like this)Hussar said:The problem with this approach is it encourages dump stats and not bothering with anything other than sheer combat power.
Play the game the way you like to. If that means your contributions at the table don't necessarily reflect what's on your character sheet, so what? I'm not going to tell a player 'Great idea, but Thud never would have though of it'. I can think of no better way of discouraging engaged and creative play. Which is far bigger concern for me that discouraging dump-statting.If I'm encouraged, and Mallus did say that I should be actively encouraged, to ignore my character sheet so long as I'm having fun, then I can pretty much make whatever character I want on paper and then play something entirely different.
Short answer based on principle: when it comes to player input, no.If I choose to ignore the deficiencies of my character, shouldn't the DM be penalizing me for that?
Longer answer based on mechanics: the benefits received from dump-statting and substituting a players social and analytical skills for their characters aren't significant in the larger context of the task resolution system as a whole.
Now that's what I find that problematic. It favors character builds over character's built over time in response to in-game events. Sometimes this is unavoidable, but not in the cases where the player and character skills overlap.It's playing the role you have chosen to play.
Take a character that wasn't designed to be a leader (low CHR, wrong class skill set), but becomes one through events in play (and because the player's been on a roll with extemporized speeches). They will never be a good as one designed for that role from the start. Unless the DM looks the other when it comes to certain skill checks.
Now you can say 'Fine, that's the way it should work. You're stuck with the role you initially chose. Too bad. That'll learn you for trying to have your character grow in response to the events that actually happend in the campaign'.
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