Korgoth said:
I guess it depends on what kind of challenge the game is supposed to represent. I think the game should challenge the player's wits, tactical abilities and sometimes general knowledge or communication skills.
... because reading, you know, doesn't require wit or knowledge. Maybe it's an oracular thing.
The other school of thought seems to think the game should challenge one's ability to digest thousands of pages of rules and feat descriptions and come up with a l33t k1LLaR K0mb0... or at least something as efficient as possible that gets the maximum possible bonuses.
Well, can you do it?
I'll grant that it does clearly take a special skill to read and digest all the 3E rules and supplements and come up with a brutally efficient "build" that takes damage per round output or skill bonuses to undreamed-of heights.
Indeed it does. It's the polar opposite of the skill required to spend three hours thinking up yet another fiendish plan to
rule the world disguise yourself as giants, taking into consideration the myriad possible complicating factors and contingency plans required, succumbing to paralysis of analysis, in the end failing to accomplish anything of note, and finishing the night arguing about who would win: a samurai or a knight.
"What are we going to do today, Brain?"
"Same thing we do every day, Pinky: fail to get into a fight!"
I just, personally, see that as a pointless skill to develop
... whereas being able to think up new and innovative ways to disguise yourself as a giant is valuable and worthwhile! Perhaps we can start work on an IPO.
and I'm not interested in running a game that puts the challenge on that level.
Well, at least you didn't say that you could, but chose not to.
I'd rather run a game where the challenge is put on whether you can solve problems in-game, like puzzles, traps, barely-navigable locations, and difficult tactical situations.
"Shut up and roll for initiative!" -- Richard Feynman, paraphrased