That's fine, but I assume you're not suggesting that a system without wealth by level guidelines can't support ever-advancing power in both PCs and their adversaries. Are you? Because I have to tell you that AD&D, Classic D&D, WFRP, Call of Cthulhu, Star Frontiers, Tunnels & Trolls, etc., etc. etc. (basically any game that allows PC advancement but lacks a wealth by level guideline - of which there are many) do this just fine.Kamikaze Midget said:It's not really an indictment, because, like you say, it's not like you NEED those rules to have a good RPG.
D&D elects to have them, because D&D is interested in keeping ever-advancing players challenged with ever-advancing adversaries (for instance).
I happen to enjoy the feel of ever-advancing power in the hands of both the enemy and the party.
If you say continuing to challenge the players without the wealth by level guidelines would be difficult for you, I'll take you at your word, but I find that difficult to believe since the presence of those guidelines is hardly the sole determining factor for whether the PCs will be up to a specific challenge in 3e. In my experience, the player's knowledge of the rules, their choices during character advancement and the types of creatures a DM is utilizing to challenge them are all very important, much moreso than a strict adherence to the wealth guidelines. All of those things require just as much, if not more, DM judgement and evaluation of the situation than controlling how much treasure the PCs have. So, it seems odd to me that a DM competent at evaluating and negotiating all the other variables that affect PC vs. challenge relationships in the game would be completely thrown by having to use his own judgement to evaluate the way the PCs equipment affects their capabilities.If I were to try to grant ever-advancing power in very rules-light system, it would be more difficult for me, because I would have no way to adjudicate how Awesome Ability X measures up to Awesome Ability Z with any reliability (even point-based systems have the famous min/max flaws that often create very binary characters, which are a problem for players).
I can easily grant ever-advancing power in D&D, and even change or eliminate it, and be better able to tell what the repercussions are. This makes me a better DM, because it means that more of my ideas and stories and challenges can be brought to the game without resulting in a lack of balance.
Also, I'd like to note that I never said that choice of system can't make an already good DM better by playing to his strengths and giving him tools he likes to use or feels more comfortable using. That's never been the focus of this conversation. The point of contention was whether a more comprehensive system could take a bad DM and turn him into a decent one. I still haven't read anything that would convince me such is the case.
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