JoeGKushner
First Post
In terms of the whole "per day" thing, how many other game systems are like that?
From my experience and recollection, not many.
From my experience and recollection, not many.
JoeGKushner said:In terms of the whole "per day" thing, how many other game systems are like that?
From my experience and recollection, not many.
It's very useful when I'm specifically talking about "bad DM" as defined by the small group of GMs who make their players miserable when the rules instruct them to use common sense and good judgement to adjudicate some in-game situations. Which was exactly the group of people that were being discussed earlier.Kamikaze Midget said:Again, if you define a "bad GM" to exclude most GMs in existence, the phrase isn't very useful.
Can we accept that as a common ground? Regardless of the semantic debate about what constitutes a bad DM for each of us?
dcas said:I don't disagree, necessarily, but what about the case in which the work of the later designer (whom I called "X") is derivative of the work of the original designer ("Y"). For example, I don't think one might say that "Monte Cook is a better game designer than Gary Gygax because 3e is so much better than 1e." The conclusion doesn't follow from the premise because 3e is derivative of 1e.
Magic Points in BRP RuneQuest (and presumably other BRP games, though I can't recall specifically) refresh over a 24 hour period (at a variable rate depending on the character's POW characteristic -- so if you have POW 8 you get one MP back every 3 hours, POW 12 gets one back every 2 hours, POW 16 gets one back every 90 minutes, etc.).Voadam said:Palladium for spells and psionics IIRC.
Also IIRC the WFRP magic points were day based.
This is sigworthy!mearls said:If no one complained that Nine Swords was too anime or overpowered, that would've been a good sign that we screwed up.
Also, relevant to this, a class system provides a framework which lets you make meaningful choices without necessarily letting you make theoretically equal choices which result in utterly imbalanced characters. Imbalanced not in the sense of being too strong or too weak, but in the sense of "I will put all of my advancement points in AC and none into Will, and my superpowered character will have AC 65 and Will -1."mearls said:The underlying genius of the class system is that it requires the players to work together to mask each others' weaknesses.
Bah. This is just reinventing the wheel: it's just like stance of clarity, from this book Tome of Battle that this guy Mike Mearls worked on.For example, imagine a feat that gives a +1 bonus to AC, plus the option to gain +4 AC against one attack in return for taking a -4 penalty to AC until the character uses a standard action to regain his defensive focus (or whatever).
I'm not saying that he couldn't be -- I'm just saying that one couldn't come to the conclusion based solely on the premise that the derivative rules are better than the original rules.Maggan said:I on the other hand would have no problem claiming that a designer who created derivative rules could be a better designer than the designer of the original rules.
I agree. In fact it's entirely possible that you or I could take an idea or proto rule of Gary's and improve on it. It doesn't follow that you or I are better game designers than Gary.It is entirely possible that Monte could take an idea and a proto rule by Gary and improve on it.
Ed Witten should have put more points in CHA and less in INT.freyar said:As a physicist in the same field as Hawking, I have to say that he's quite smart but not in the same league as Einstein. If you want to pick someone alive today as having remotely the same kind of impact as AE, go with Ed Witten (publicity or lack of notwithstanding). Seriously!
freyar said:I'm not sure how off-topic this is given how far we are from the OP already, but here goes:
As a physicist in the same field as Hawking, I have to say that he's quite smart but not in the same league as Einstein. If you want to pick someone alive today as having remotely the same kind of impact as AE, go with Ed Witten (publicity or lack of notwithstanding). Seriously!