Remathilis
Legend
Right, forgot those.Also rules for Dragonmarks.

Right, forgot those.Also rules for Dragonmarks.
It was somewhat heightened in Dark Sun though, because clerics only had Minor access (up to 3rd level) to the sphere of Cosmos, which is where all the healing spells were. Only druids and templars had Major access to Cosmos.I'm not entirely convinced of the differences though. You mention the difficulty of healing in DS. Thing is, that's not a DS thing, that's a 2e thing. EVERY campaign was limited to clerical/druidic healing which was limited to 1st, 4th and 5th level spells. There is no difference in healing between DS and any other setting.
Nitpick: A 2e defiler used a much faster XP table than a regular wizard. Given the same XP totals, a defiler would usually be 1-3 levels ahead of a regular wizard (or a preserver, which really was a regular wizard).And, as far as defiler/preserver went, mechanically, they were pretty much bog standard casters with a couple of tweaks. They had identical spell lists, used the same xp tables, gained spells at the same rate, the works. Mechanically, there is no difference between a DS wizard and a Greyhawk or standard PHB wizard.
Note, I did mention 2e era settings excluded monks. Greyhawk added monks as soon as monks were added to the game. But, even going from 1e forward, monks were always part of the game and setting. That's not true for any setting that started in 2e. IOW, you're claiming that no monks (as an example) is a defining trait of Dark Sun. Thing is, it's not. It's a defining trait of EVERY 2e setting. Because there were no monks in 2e.
Barbarians are the same. Are you seriously going to try to claim that barbarians don't fit in Dark Sun? Really?
Earlier you mentioned anthropomorphic animal races should be excluded. But, this is a setting with bug people. Anthropomorphic bugs. Considering the strong Egyptian flavor of the setting, I am having a problem thinking that cat people and jackal people wouldn't fit. Never minding that Dark Sun is the setting that gave us Aarokocra as a playable race. Hrm, bird people and bug people are groovy, but cat people are out?
I'd much rather they go the other way. Give us everything that they think could fit into Dark Sun and then let DM's sort out their own campaigns. Don't want war forged in DS? Ok, fair enough, ban Warforged. Make the setting your own. But, it's not groovy to insist that your vision of the setting is the only one that should hit the shelves.
That's certainly bad for WotC.
@Zardnaar is right with his concerns, with monks and DS they would imho only fit in some psionicist context because most monks follow either some faith or a philosophy and the only thing on Athas which is a kind of philosophy game mechanics wise is psionics.
While barbarians might be very fitting for Athas context wise they cannot be added in with 5E mechanics easy and unaltered, since as the standard monk they got abilities and features which get around some of Athas signature obstacles far to easy (unarmed combat instead of inferior weapons, bad availability of armor, damage resistance, to name a few)
Personally I would see it that Athas population be it PCs or NPCs of any class already all are some kind of barbaric at least from their physics which also should reflect in slightly higher stats.
The other signature element of Athas the Gladiator class, which had bonus in armor in the AD&D 2nd as well as specialisation in all weapons and combat styles gets severely overshadowed as the toughest melee class when barbarians exist as well in the setting.
(This precludes a working faithful conversion to 5E of this class of course)
The barbarian or monk in Athas is like a birdman in a setting with many airships.
I don't think the Monk or the Barbarian really undermine the setting at all. The Monk seems to fit right in with the concept of Psionics (one of the 4E changes that I thought was great). The Barbarian also seems to fit right into the setting. Do they get around the armor limitations, therefore having a bit of an edge? Yes...but that's not really that different from the main setting. They don't need armor....that's one of the perks of the class. It's a bit bigger a perk on Athas, but not gamebreaking by any means.
I also think the Warlock/Patron relationship mirrors the Templar/Sorcerer King one so perfectly, that I'm surprised anyone would resist having things work that way. Just modify the spell lists a bit to fit the Templar flavor (maybe even going as far as to have a different list for each Sorcerer King? and then some alternate lists for Warlocks with Patrons other than the Sorcerer Kings).
Same with Clerics...come up with a Domain for each of the primary elements, and there you go.
Gladiator doesn't need to be its own class, really. A subclass of Fighter, most likely. Maybe a subclass of Barbarian? The "rage" would instead be "combat focus", and you could swap a couple of features to get the right feel.
Tieflings, Gnomes, and Half-Orcs feel like they wouldn't be all that disruptive to the setting....they could be reskinned a bit if needed. Half-orcs can essentially be Muls, for the most part. The Dragonborn are probably the most glaring race given that there's only one Dragon on Athas, but even then it can be explained away.
Especially if they're dialing things back to the Death of Kalak in Tyr. It's essentially starting over....so there's no reason not to include all the new classes.
Again, if Gnomes or Dragonborn didn't make it in, I would shed no tears, but it's really not that big a deal. Especially since the rules for Gnomes are in the PHB, so I can add them back in if I wanted.
I don't think the Monk or the Barbarian really undermine the setting at all. The Monk seems to fit right in with the concept of Psionics (one of the 4E changes that I thought was great). The Barbarian also seems to fit right into the setting. Do they get around the armor limitations, therefore having a bit of an edge? Yes...but that's not really that different from the main setting. They don't need armor....that's one of the perks of the class. It's a bit bigger a perk on Athas, but not gamebreaking by any means.
I also think the Warlock/Patron relationship mirrors the Templar/Sorcerer King one so perfectly, that I'm surprised anyone would resist having things work that way. Just modify the spell lists a bit to fit the Templar flavor (maybe even going as far as to have a different list for each Sorcerer King? and then some alternate lists for Warlocks with Patrons other than the Sorcerer Kings).
Same with Clerics...come up with a Domain for each of the primary elements, and there you go.
Gladiator doesn't need to be its own class, really. A subclass of Fighter, most likely. Maybe a subclass of Barbarian? The "rage" would instead be "combat focus", and you could swap a couple of features to get the right feel.
Tieflings, Gnomes, and Half-Orcs feel like they wouldn't be all that disruptive to the setting....they could be reskinned a bit if needed. Half-orcs can essentially be Muls, for the most part. The Dragonborn are probably the most glaring race given that there's only one Dragon on Athas, but even then it can be explained away.
Especially if they're dialing things back to the Death of Kalak in Tyr. It's essentially starting over....so there's no reason not to include all the new classes.
Again, if Gnomes or Dragonborn didn't make it in, I would shed no tears, but it's really not that big a deal. Especially since the rules for Gnomes are in the PHB, so I can add them back in if I wanted.
What?
Bards in every edition of Greyhawk have been spellcasters; druidic in 1e and arcane in every edition since. Monks were also there for 1e, came back in 2e (Scarlet Brotherhood), and 3e on.