Mad Mac said:
They make way better cowards than manipulators. It's just sort of pointless.
My 1e
AD&D ogre mage story...
Passing through a small village, the adventurers learned that a hobgoblin tribe was exacting a ruinous tribute on the humble, hardworking villagers. The village headman appealed to the adventurers for help in defending the village from the hobgoblins, and the adventurers agreed. (I blatantly ripped off
Seven Samurai as my set-up.)
When the hobgoblins arived to demand tribute, the adventurers and the villagers were waiting, and after an exchange of taunts, the hobgoblins attacked. Unbeknownst to the party, the leader of the hobgoblins was a
polymorphed ogre mage who had
charmed several of the villagers to waylay the adventurers once the battle began - the ogre mage turned
invisible when the battle began and subsequently wasted the party wizard with his
ray of cold. The only adventurer to escape was the thief - the wizard died, and the rest of the party was captured.
The ogre mage knew all of the defenses,
flying around the village while
invisible in the days before the attack - from the
charmed villagers he learned the adventurers' tactics in advance as well. He put himself in position to cause the maximum harm at the least risk to himself once the battle began.
Coward? No. Devious adversary? Most definitely.