LostSoul
Adventurer
Wow! Lots of great posts in this thread.
Totally agree with that.
Don't agree with this. This is one of the things I read that made me think differently: anyway: Lazy Play vs IIEE with Teeth
IIEE is Intent, Initiation, Execution, Effect. How do I decide on which action I'm going to take? That's Intent. How do I clearly state that I am taking that action? Initiation. How do I connect that choice with the game? Execution. What are the consequences of my choice? Effect.
Intent: "Should I use Tide of Iron here, guys?"
Initiation: "I'm using Tide of Iron."
Execution: "I rolled a 15, so I hit AC 26."
Effect: "He takes 8 damage and is Pushed 1 square; I Shift into that square."
What must we establish before we roll? Which power is being used, the location of the target to my PC.
What does the roll decide? How much damage he takes, if he's Pushed 1 square and if I Shift into that square.
What do the rules never, ever, ever require us to say? The details of our characters' actual actions.
My contention is that RP is in the details of the character's actual actions. Games that make those details a required element of resolution (IIEE) are going to support RP in a way that Monopoly doesn't. Sorcerer is a great example of this sort of game; you need to determine the details of the character's actual actions before you can engage with the game's IIEE.
4E is, I think, different from all other editions of D&D in that it's terribly simple to make the details of the character's actions and/or fictional position have an influence on resolution/IIEE (and the Tutorial article on Terrain Powers has simplified this even more!). It's similar to all other editions of D&D in that it never requires us to describe the details of our character's actual actions.
Personally, I think the solution to "I Full Attack" isn't the inclusion of AEDU powers, but instead making the details of the character's actual actions matter when determining IIEE - action resolution.
RP is independent of rules. Completely. You can RP with no rules. You can RP while playing Monopoly.
Totally agree with that.
The ability of a game to encourage RP comes down to little more than having the book say 'please role-play, this is a role-playing game, afterall' somewhere. A game can positively whine and lecture at you about the importance of RP, or it can barely deign to mention it. But, the actual mechanics don't make a bit of difference - unless you want to think they do, then, of course, they may make a difference to you. Even mechanics that provide for RP 'bonuses' or 'rewards' just encourage lip-service to RP, not the real thing (depending on the enclination of the DM judging whether the award is received, they could even discourage many sorts of RP).
Don't agree with this. This is one of the things I read that made me think differently: anyway: Lazy Play vs IIEE with Teeth
IIEE is Intent, Initiation, Execution, Effect. How do I decide on which action I'm going to take? That's Intent. How do I clearly state that I am taking that action? Initiation. How do I connect that choice with the game? Execution. What are the consequences of my choice? Effect.
Intent: "Should I use Tide of Iron here, guys?"
Initiation: "I'm using Tide of Iron."
Execution: "I rolled a 15, so I hit AC 26."
Effect: "He takes 8 damage and is Pushed 1 square; I Shift into that square."
What must we establish before we roll? Which power is being used, the location of the target to my PC.
What does the roll decide? How much damage he takes, if he's Pushed 1 square and if I Shift into that square.
What do the rules never, ever, ever require us to say? The details of our characters' actual actions.
My contention is that RP is in the details of the character's actual actions. Games that make those details a required element of resolution (IIEE) are going to support RP in a way that Monopoly doesn't. Sorcerer is a great example of this sort of game; you need to determine the details of the character's actual actions before you can engage with the game's IIEE.
4E is, I think, different from all other editions of D&D in that it's terribly simple to make the details of the character's actions and/or fictional position have an influence on resolution/IIEE (and the Tutorial article on Terrain Powers has simplified this even more!). It's similar to all other editions of D&D in that it never requires us to describe the details of our character's actual actions.
Personally, I think the solution to "I Full Attack" isn't the inclusion of AEDU powers, but instead making the details of the character's actual actions matter when determining IIEE - action resolution.