What follows is my first attempt at emulating a Battlemech using the straight Mecha Crusade rules. I was pretty pleased with how accurate I was able to make it to the "spirit" of Battletech. However, I think the rules (or at least the components) are more geared towards sources like Gundam. In particular, in order to better emulate Battletech, Robotech and Heavy Gear (at least), we need missile packs that do less damage per missile, but can fire masses of them at a time. In Battletech for instance, missile packs go from SRM\2 (2 short range missiles) all the way up to LRM\20 (20 long range missiles).
I would like to see some info on how the components are priced - that would certainly make creating my own easier. Any chance of something like that from Dave Noonan, Erik?
Lemme know if you have any questions or comments.
Jason
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Generic Battlemech
Huge (10 m tall)
+16 Str
-2 attack
-2 defense
-8 Hide
Slam Attack: 2d6 damage
Reach: 4 m
Spd: 16 m
Total Cost: 19,640 BP (BP for 5th level is 17,500 and BP for 6th level is 20,100)
Mecha Structure
===============
Duralloy (6,000 BP)
Hardness 15
200 HP
+6 defense
Structural Options
==================
Light Fortification (1,000 BP)
Reduce crit to regular hit 25%
Components
==========
Miscellaneous
-------------
Cockpit
Location: Helmet + Torso
Mk.7b Oracle Targeting System (1,000 BP)
Location: Visor
Adds +2 to ranged attacks for one weapon component at a time
Omicron 1100 thruster backpack (3,000 BP)
Location: Back
Fly spd 30 (clumsy) - could be modified (1/3 cost?) to be jump jets, +30 to jump check?
Weapons-Ranged
--------------
M-53 Barracuda rocket launcher (6,250 BP + 125 BP)
Location: Shoulders + Left Arm (ammo)
Ammo: 6 rockets
Range: no range increment, 80 m max range
Saving Throw: reflex half (DC 17)
10d6 heat damage
M-9 Barrage chaingun (2,145 BP + 120 BP)
Location: Left Hand
Ammo: 50 shells x 4 ammo belts
Range: 20 m range increment, 200 m max range
Saving Throw: none
3d6 damage/shell, autofire capable
Remaining Slots
---------------
Right Arm
Right Hand
Belt
Boots
I would like to see some info on how the components are priced - that would certainly make creating my own easier. Any chance of something like that from Dave Noonan, Erik?
Lemme know if you have any questions or comments.
Jason
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Generic Battlemech
Huge (10 m tall)
+16 Str
-2 attack
-2 defense
-8 Hide
Slam Attack: 2d6 damage
Reach: 4 m
Spd: 16 m
Total Cost: 19,640 BP (BP for 5th level is 17,500 and BP for 6th level is 20,100)
Mecha Structure
===============
Duralloy (6,000 BP)
Hardness 15
200 HP
+6 defense
Structural Options
==================
Light Fortification (1,000 BP)
Reduce crit to regular hit 25%
Components
==========
Miscellaneous
-------------
Cockpit
Location: Helmet + Torso
Mk.7b Oracle Targeting System (1,000 BP)
Location: Visor
Adds +2 to ranged attacks for one weapon component at a time
Omicron 1100 thruster backpack (3,000 BP)
Location: Back
Fly spd 30 (clumsy) - could be modified (1/3 cost?) to be jump jets, +30 to jump check?
Weapons-Ranged
--------------
M-53 Barracuda rocket launcher (6,250 BP + 125 BP)
Location: Shoulders + Left Arm (ammo)
Ammo: 6 rockets
Range: no range increment, 80 m max range
Saving Throw: reflex half (DC 17)
10d6 heat damage
M-9 Barrage chaingun (2,145 BP + 120 BP)
Location: Left Hand
Ammo: 50 shells x 4 ammo belts
Range: 20 m range increment, 200 m max range
Saving Throw: none
3d6 damage/shell, autofire capable
Remaining Slots
---------------
Right Arm
Right Hand
Belt
Boots
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