EricNoah
Adventurer
(Cross posted just this part from General RPG forum):
Here's a preview:
Mecha Crusade is a big robots/power armor game by David Noonan.
It actively points you to the "newly released" d20 Modern Rules (they should be out in Oct, right, and this is the Nov/Dec issue).
New "advanced classes" presented include the Mecha Shock Trooper, Mecha Ace (pilot), Cyborg (human-machine crossbreed who adds cyberware such as retinal targeters, robotic hands, and blood nanites), Weapon Designer (kind of a scientist type who uses the Craft skill to boost other mecha's weapons, movement, etc.), Sleeper Agent (a spy who doesn't even realize she's a spy and has knowledge "activated" over time), Wing Captain (commander of multiple mechas).
New feats include Indirect Fire (hit targets you don't have line of sight to), Improved Transform (your mecha transforms as a move action instead of a full-round action), and several others.
New skills are Knowledge (Mecha) and Pilot.
There's a chapter on building a mecha (you get a number of Mecha Build Points based on your level to purchase features based on size, materials, and accessories such as weapons).
There's a chapter on some modifications to the d20 Modern rules to accommodate mecha combat and movement.
And there's a chapter on the campaign setting this all takes place in.
Here's a preview:
Mecha Crusade is a big robots/power armor game by David Noonan.
It actively points you to the "newly released" d20 Modern Rules (they should be out in Oct, right, and this is the Nov/Dec issue).
New "advanced classes" presented include the Mecha Shock Trooper, Mecha Ace (pilot), Cyborg (human-machine crossbreed who adds cyberware such as retinal targeters, robotic hands, and blood nanites), Weapon Designer (kind of a scientist type who uses the Craft skill to boost other mecha's weapons, movement, etc.), Sleeper Agent (a spy who doesn't even realize she's a spy and has knowledge "activated" over time), Wing Captain (commander of multiple mechas).
New feats include Indirect Fire (hit targets you don't have line of sight to), Improved Transform (your mecha transforms as a move action instead of a full-round action), and several others.
New skills are Knowledge (Mecha) and Pilot.
There's a chapter on building a mecha (you get a number of Mecha Build Points based on your level to purchase features based on size, materials, and accessories such as weapons).
There's a chapter on some modifications to the d20 Modern rules to accommodate mecha combat and movement.
And there's a chapter on the campaign setting this all takes place in.