Mechanical penalties for losing an arm?

Stalker0

Legend
My monk character has just lost his non dominant arm due to roleplaying reasons. Are there any stated penalties for not having an arm, keep in mind that as a monk I can use my whole body for fighting.
 
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I really doubt there is any officiel stat statement for this. However logic thinking concludes me to something like this:

-2 to hit (or something along these lines).
This due to the fact that you might be using your whole body you do have less "options" to choose from and that would make it harder to fool an enemy and hit him so to say.

-10 to climb
Climbing with one hand is just insanely tough to do. You have to keep your balance with your legs while you switch handholds. If you either fail balance or miss the handhold you're screwed and fall. So this should get a heft penalty.

-5 to tumble
Tumbling with one hand is more or less possible but very hard nonetheless. Summersaults and other things that use hands become real tough and require a strong dominant arm. So I'd give this penalty.

Beside these penalties there are a few other one's naturally albeit some less interesting to a monk than others.
Basically missing a shield arm means the shield has to be strapped to the shoulder which would probably give -1 AC to the shield. But I doubt a monk would wield a shield.
Missing a secondary arm means using bows is out of the question and reloading crossbows is insanely hard. The only ranged weapon properly useable would be throwing weapons. Even a hand crossbow would be insanely hard to reload with 1 arm requiring you to put it on the ground hold it in place with your feet and pull the string in place then put the arrow in place then pick it up. Not a move action anymore at all more like full round action at the least.

Other than that I would probably also give penalties on some interaction. People all say they're not discriminating but when you see a person with one arm come up you can't help but either pity them or see them as idiots or beggars or what not. This isn't really a stat though but should be up to the DM really.

Erky
 

Don't forget a penalty to Swim, Open Lock, Disable Device, and the inability to use things which require two hands. No great sword for you, Mr. Monk!
 

The Graft Weapon psionic power from the 3.0 Psionic Handbook had some rules for only having one usable arm (the power grafted a weapon into one of your hands, making the hand unusable).
 

The biggest explicit penalty I can think of would be the loss of slots. Using two weapons, a two hander, or a shield becomes a problem. Most magic bracers and gloves work in pairs.

I can see further penalties to some forms of carrying capacity, swimming, and climbing. Using Tumble for performance acrobatics would likely be tougher, but I don't see the loss of an arm as affecting avoiding AoOs much. (American) Football runningbacks could be seen as using Tumble to avoid AoOs with their jumps, dives, spins and stiff arms, all while "wasting" one arm holding the ball.
 

Deset Gled said:
The Graft Weapon psionic power from the 3.0 Psionic Handbook had some rules for only having one usable arm (the power grafted a weapon into one of your hands, making the hand unusable).
The same power in the 3.5 SRD says this:
SRD said:
While your hand is grafted to a weapon, you lose the use of that hand and take a -2 penalty on all skill checks requiring the use of hands.[/srd]
It's probably not as hefty a penalty as if it were real life, but there's a lot in D&D that's not the same as in real life.
 

6 points of Str and Dex damage, in addidtion to the obvious things such as inability to use TWF and the like. Ability damage and drain is, I believe, the best way to represent things such as missing limbs, broken bones, and other major debilitating injuries.
 

Aaron L said:
6 points of Str and Dex damage. Ability damage is, I believe, the best way to represent things such as missing limbs, broken bones, and the like. I think its even stated to use it that way, but dont quote me on that, I cant rememeber any sources.

I very much disagree. That means that your arm would grow back fully in 3-6 nights.

Calypso
 

calypso15 said:
I very much disagree. That means that your arm would grow back fully in 3-6 nights.

Calypso


Thats why I added drain 20 seconds after I posted :)

Just make sure to not treat it as "generic" ability drain, to be taken care of with a Restoration spell. Require a Regenerate for missing limbs. Thats what its there for.
 


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