doctorbadwolf
Heretic of The Seventh Circle
All of use who tinker with mechanics have been there. You design a really cool thing for a game. Maybe it's a houserule, a race, a class, an alternate resolution system, a new way to track getting hurt, or a system of tables for determining what happens in the world while the PCs aren't around. It's really cool, elegant, slick, and you know it's gonna work. Because reasons. Maybe it isn't even clear why it doesn't work, it just doesn't.
My example that most rankles me is the original dice system for my WIP modern fantasy game. You roll d100, and then add d10 rank dice, against a target number. SImple stuff was around 45, moderate around 55 IIRC, etc. Success becomes great success if you get 3 or more 10s on the dice.
The probabilities are very clear, there is always a chance of failure and success regardless of ranks, and eyeballing success or failure is dirt simple and intuitive.
My players just...couldn't do it. These are smart people. One is a math doctorate now, and loves stats. But, things like rolling over 100 not being a great success kept cropping up as a wall they had to get over. People had different biases about whether the d100 should start at 0 or 1. It just didn't work.
What are some of your failed experiments that you still wish had worked out?
This is a + thread, so no negativity towards people or their ideas. Keep it positive and respectful, please.
My example that most rankles me is the original dice system for my WIP modern fantasy game. You roll d100, and then add d10 rank dice, against a target number. SImple stuff was around 45, moderate around 55 IIRC, etc. Success becomes great success if you get 3 or more 10s on the dice.
The probabilities are very clear, there is always a chance of failure and success regardless of ranks, and eyeballing success or failure is dirt simple and intuitive.
My players just...couldn't do it. These are smart people. One is a math doctorate now, and loves stats. But, things like rolling over 100 not being a great success kept cropping up as a wall they had to get over. People had different biases about whether the d100 should start at 0 or 1. It just didn't work.
What are some of your failed experiments that you still wish had worked out?
This is a + thread, so no negativity towards people or their ideas. Keep it positive and respectful, please.