Immoralkickass
Adventurer
After looking at Rune Knight and Revived Rogue, I thought that some things should never appear in the books as mechanics. I just feel that things like height change, and personality/bonds/flaws change should not be a class/subclass features. They are no concrete rules for that, and you can't tell me how my character looks, or how to RP my character. If i want to play a character with multiple personalities, I will do so without needing mechanics to tell me.
Subclasses should grant things that you will see use without having to wait for the stars and moon to align with a comet that comes every few hundred years (look at you, Undying Warlock).
So without further ado, things i don't want to see:
Any other things you can think of?
				
			Subclasses should grant things that you will see use without having to wait for the stars and moon to align with a comet that comes every few hundred years (look at you, Undying Warlock).
So without further ado, things i don't want to see:
- Appearance changes. As mentioned above.
- Bonus Distances less than 5 ft. Oh you, un-Remarkable Athlete. I know not everyone play using grids and minis, but come on. Don't waste printing space with insignificant stuff that won't make a difference 99% of the time.
- Alignment change. No real mechanics other than certain magic item having requirements, which i think is arbitrary.
- Crappy ribbon abilities with high level requirement. Monk & Druid's Timeless Body. Do you want to commit to a single class just to be rewarded with abilities you will never use?
Any other things you can think of?
			
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		 If you don't want those abilities, but still want to play these subclasses, just work with your DM and ignore them.
 If you don't want those abilities, but still want to play these subclasses, just work with your DM and ignore them.  
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		