Wolffenjugend
First Post
Getting back to the original point of the post, I've run feudal campaigns and they generally didn't work out well with the players. The modern, western civilization attitude that values freedom so highly and questions authority didn't mesh well with the feudal era. There were times when the players (who were peasants) should have shown respect to nobles and ecclesiastical authorities but instead told them to x@*$^! off, which didn't go over very well. Especially as the party gained levels and could push the authorities around.
You'd probably be better off having the players either be nobles or have them in an area that is not their native land (thus exempting them from many of the duties and obligations they would otherwise have to fulfill). Or perhaps place them in a frontier area where they were "recruited" in exchange for less obligations and duties but greater risk from monsters (hello adventurers!). The local lord could even be killed, leaving the players in charge...
You'd probably be better off having the players either be nobles or have them in an area that is not their native land (thus exempting them from many of the duties and obligations they would otherwise have to fulfill). Or perhaps place them in a frontier area where they were "recruited" in exchange for less obligations and duties but greater risk from monsters (hello adventurers!). The local lord could even be killed, leaving the players in charge...