GX.Sigma
Adventurer
Fair enough. That doesn't really narrow it down, though. What are you actually looking for?I don't subscribe to the "RP vs. ST" dichotomy, so let's just say I want both, where appropriate. Narrative-heavy and RP/character choice-heavy.
Caverns of Thracia is the classic. Rappan Athuk reads very well, but I haven't seen it in play.What do you all consider "good" mega-dungeons?
Good point. Megadungeons are difficult to fit within the constraints of the medium. Actually, the same is true of all RPG adventures. (This is probably why most published adventures suck--or maybe authors just need to try harder.)I find this really, really hard to do with published dungeons. Restocking rooms and redistributing encounters is 'harder' when I'm using a printed book rather than scribbled pages of dungeon notes.![]()
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