Megadungeon mapping at the tabletop

For routine exploration I like to use 2 blank Paizo flipmats, and draw as the PCs explore. That gives me 4 surfaces each of 24"x30", and if they all get used in 1 session I can wipe them and reuse.

Do you like them better than Chessex mats?

I have a few of the Paizo flipmats with terrain already on them and they are indeed very nifty.
 

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Do you like them better than Chessex mats?

I have a few of the Paizo flipmats with terrain already on them and they are indeed very nifty.

Yeah, I gave away my Chessex mat. The Paizo mats are far easier to use, since they take dry-erase markers and fold flat for transport.
 


In my last extended dungeon crawl I used a couple sheets of easel pads with a 1" grid. Using various sources the PCs had for information, I drew out about 2/3rds of the dungeon ahead of time. I then gave this partial map to the players and let them strategize about how to attack the dungeon and get to the mcguffin in the unmapped portion. Then we fought on the map as they went.

I did have to draw in the last section as they explored it, but that was a relatively tame exercise (and everyone was actually interested in seeing the map). I also didn't have to map where they didn't go.

PS
 

I use my 19"x24" chessex battlemat for combat encounters.

I use a regular sized 8.5"x11" sheet of printer paper for the dungeon map.

I draw out the shape of the dungeon, not the details, just as some adventurer who is mapping it would do, for the purposes of not getting lost and showing where all the rooms/corridors go to. This means lines for corridors, small boxes for rooms.

I'll often hand out this sheet to the players as a prop they find early in the session. They'll then put a small token on it to show the party's current position.

When combat happens, we hop over to the batttlemat to draw out the immediate area.

This works pretty well, and for the most part, doesn't take much time to deal with.
 

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