Doug McCrae
Legend
The megadungeon is as old school as it gets. It was a key feature of the two earliest D&D campaigns - Dave Arneson's Blackmoor and Gary Gygax's Greyhawk. According to 1974 OD&D "A good dungeon will have no less than a dozen levels down, with offshoot levels in addition, and new levels under construction so that players will never grow tired of it." Room contents - monsters and treasure - were supposed to mostly be generated by random rolls. "It is a good idea to thoughtfully place several of the most important treasures, with or without monstrous guardians, and then switch to a random determination for the balance of the level."
Philotomy's Musings by Jason Crone provides advice on mega-dungeon construction pgs 12-19.
In addition to those mentioned in previous posts, other examples of published megadungeons include
Eyes of the Stone Thief (13th Age), Barrowmaze, Stonehell, Anomalous Subsurface Environment, and Castle Whiterock. None of these are for 5th edition D&D tho afaik.
An example from a crpg is The Endless Paths of Od Nua in the game Pillars of Eternity -
Philotomy's Musings by Jason Crone provides advice on mega-dungeon construction pgs 12-19.
In addition to those mentioned in previous posts, other examples of published megadungeons include
Eyes of the Stone Thief (13th Age), Barrowmaze, Stonehell, Anomalous Subsurface Environment, and Castle Whiterock. None of these are for 5th edition D&D tho afaik.
An example from a crpg is The Endless Paths of Od Nua in the game Pillars of Eternity -
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