Ignemessis, Dragon Bane Giant, Fire, ½ Dragon (red)
We got talking about creating powerfully strong creatures and this is what I created.
IGNEMESSIS, DRAGON BANE
GIANT, FIRE, ½ DRAGON (RED) VAMPIRE INIT+4 SP30 (armored) 40 (unarmored) FLY w/wings 40
STR MAXED VAMPIRE AC 41(TO12 FT40 ) AL LE CR 14 (17?) HD 15d12+150 (121)
Large Undead Giant SAVES F+18 R+10 W+9 S58 D14 C30 I14 W14 C17
ATTACKS / DAM Great Sword+2 Flaming +36 melee 4d6+24 (2hd +36)
OR Slam +34 1d8+17
OR Rock +13 ranged 2d6+2d6 fire+10 120 ft
FULL ROUND Great Sword+2 Flaming +36/31/+26 melee 4d6+24 (2hd +36)
+ BITE +25 melee 1d8+15
OR Slam +34/+34 1d8+17
OR Rock +13 ranged 2d6+2d6 fire+10 120 ft
BASE ATT / GRAPPLE: +11/+39
ARMOR 41(-1 sz, +2 dex,+26 nac, +11 ½ plate(+4), Ring Pro+3)
SPEC ATT Rock Throwing, Blood Drain, Children of the Night, Dominate, Create Spawn,
Energy Drain, Breath Weapon (Fire)
SPEC QUA Immune to Fire
Dark Vision 60ft
Low-Light Vision
Rock Catching
Vulnibility to Cold
Alternate Form, Damage Reduction, Fast Healing, Gaseous Form, Resistance,
Spider Climb, Turn Resistance
FACE / REACH 10 / 10
SKILLS Bluff +16, Climb +20, Craft: Weapons +6, Hide +10, Intim +17, List +17, Jump +20,
Know: Anc Hist +10, Know: Noble +10, M Sil +14, Search +15, S Mot +24, Spot +24,
Surv +10
FEATS Alertness, Combat Reflex (+2), Cleave, Dodge, Great Cleave,Improved Init,
Improved Overrun, Improved Sunder, Iron Will, L Reflexes,Pow Att
TREASURE standard x2 45,000 x2 = 90,000 Great Sword +2 Flaming = 18,000, Ring Pro+3 18,000
Belt Giant Str +6 36,000 ½ Plate+4 16,000 2000 remain
LANGUAGE Giant
BOOK / PAGE MM 3.5 page 121 Savage Species page 168 base S18 D12 C18 MM 3.5 pg252
HOOK “Dragons are the evil of the earth and NEED to be destroyed. I smell Dragon on you.”
NOTES 3.5 Fire Giants like to take captives/hostages
BLOOD DRAIN: Grapple and feed. 1d4 CONlose per round pinned Each round
the Vampiric Fire Giant gains 5 HP
CHILDREN OF THE NIGHT: 1/day call 1d6+1 rat swarms, 1d4+1 bat swarms OR
3d6 Wolves as STANDARD action Arrive in 2d6 rounds and
commanded for 1 hour
DOMINATE: Standard Action- Gaze WILL DC 20 Range 30ft
CREATE SPAWN: If killed by Energy Drain- rise as a Vampire 1d4 days later
Vampire has complete command over the new vampires. Limit of HDx2 Spawn
Can be under a Vampire’s command
ENERGY DRAIN: Slam attack = 2 NEGATIVE Levels. For each successful hit =
+10 hp
ALTERNATE FORM: Become Bat, Dire Bat, Wolf or Dire Wolf. No healing or
Blood drain / Level drain abilities
DAMAGE REDUCTION: 10 / Silver or Magic
FAST HEALING: Recover 5 HP a Round
GAS FORM: Fly Perfect 20 at will
RESISTANCE: Cold 10 Elec 10
SPIDER CLIMB: At will as the spell
TURN RESIST: +4 to Turn Resistance
BREATH WEAPON (SU): 30ft Cone of Fire 6d8 damage REF DC 25