Megamania's manical creature collection and mutations!

Visceral Mass, Evolved Undead

Something I created for an Albany Gameday session. I even had a beautiful (in a disgusting way) miniture of it made from a Mold Purgeing that I painted in an organic fleshy pink with blue then a HIGH gloss sealant to give it that wet look. yummy :eek:

VISCERAL MASS, EVOLVED UNDEAD
INIT-2 SP40/climb 20 AC 15 (TO10 FT14 ) AL N CR 7 HD 12d12 (72)
HUGE UNDEAD Ooze SAVES F+5 R+8 W+2 S36 D07 C** I 01 W-1 C03
ATTACKS / DAM SLAM +18 melee 2d6+13 damage
FULL ROUND SLAM (x4) +18 melee 2d6+13 damage
BASE ATT / GRAPPLE: +5 / +21
ARMOR 15(-2 dex, +6 Nac, +1 Dodge from HASTE)
SPEC ATT INTESTINIAL ROPES (EX): Use three loops of intestines to attack with per round.
SLAM Attack of 1d6(med)+STR MOD
CONSTRICT (EX): Grapple allows Auto SLAM Damage.
IMPROVED GRAB (EX): Hit with a slam attack it can grapple.
STENCH (SU): DC 12 FORT or become sickened for 1d6+4 MIN CHA BASED
SPELL-LIKE ABILITY (SU): HASTE
FAST HEALING (SU): 3/RD so long as it has 1 hp remaining
SPEC QUA IMMUNITIES (EX): ½ DAM from Piercing and slashing damage
OOZE TRAITS (EX): Mindless (immune to mind altering effects / spells), Blind and
Immune to Poison, Sleep, Para, Poly and Stunning
Immune to Crits
UNDEAD TRAITS (EX): As above plus no food, sleep, drink or air
FACE / REACH 15 / 10 10 with Int. Rope Attack
SKILLS Hide +6
FEATS nada
TREASURE nada
LANGUAGE nada
BOOK / PAGE NIGHTMARES & DREAMS: Page 66
HOOK Remains of a cursed/gutted giant of long ago.
NOTES 3.5 Original 3.0 This has been updated to 3.5 Ooze creature type
Updated using 3.5 undead
Updated for med-large-huge using MM 3.5
Evolved Undead Template Libris Mortus page 99 Gave it 01 INT from Evil
 

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Warforged Charger- Smash

This guy was especially designed to surprise and confuse the PCs. This large Warforged had a hunch back. Within this hunch back was a Warforged Scout Artificer that secretly repaired and boosted Smash. Killed two PCs and serious injured another before they decided to flee him and the general area.

WARFORGED CHARGER- SMASH
INIT+9 SP20 AC22 (FT22 TO14 ) AL LE CR10 HD6d10+3d12+81 (150)
Large Warforged / Fit 2 / Juggernaut 3 SAVES F+16 R+2 W+0 S29 D10 C28 I05 W06 C03
ATTACKS / DAM SLAM +16 melee 2d8+10 or charge of 2d8+2d6+9
FULL ROUND SLAM x2 +16 melee each 2D8+10 ea
BASE ATT / GRAPPLE: +6 / +21
ARMOR 22(-1sz +8 adam, +5 enhance )
SPEC ATT Adam Fists
SPEC QUA Adam Plate, Damage Reduct 2/adam, Living Construct Traits, Moderate Fort
FACE / REACH 10 / 10
SKILLS Climb+15, Jump +18, List –3, Spot +0
FEATS Adam Body, Blooded, Improv Bullrush, Improv Init, Improv Natural Att,
Pow Att, Powerful Charge
TREASURE Battlefist (x2) Eberron 268 Designed for LARGE Armor is +5 enhancement
LANGUAGE Limited Common
BOOK / PAGE MM III page 191 and Eberron page 84 and Races of Eberron page 130- Racial
Substitusions
NOTES 3.5 Used as SMASH (of the 87) in Creation Schema story “Monster Mash”
10ft tall 2400 lbs
Adam Fists (EX) forged with Adam- thus ignores Damage Reduction of other
constructs and Hardness of other items
Adam Plate: Damage Reduct 2/Adam
Moderate Fort: 75% chance of a crit failing against his heavily armored body.
RACIAL SUB +3 Init
+3 vs FEAR
JUGGERNAUT- Armor Spikes Grapple = 1d6 damage
Expert Bullrush Class level of Jugg (+3) to Strength Checks
Powerful Charge
Reserved- avoid “living” things
Charge Bonus- +1 extra to Charge Attack roll
Construct Perfection- IMMUNE TO CRITICALS
Construct Perfection II- Immune to Mental attacks
Extended Charge- +5 speed when charging
Healing Immunity- No longer able to heal at all- only Repair.
Can not drink potions for magic
Superior Bull Rush- Success Bullrush=
Normal damage + Str mod + Spikes OR
Charge- Normal damage + Str + Spikes
CHARGE INTO GROUP (Powered Up by SN- 012)
CHARGE ATTEMPT 10 feet min speed x2 (limit of 10-50ft) Stop at contact
CHARGE DAMAGE AC = 20
Melee +18 Damage 2d8+ (Base) [ 2d8+3d6+10]
3d6(Pow Charge+ Spikes)
+10 (Str+Charge Bonus)
 

Warforged Scout Sn – 12

Thought I would include Smash's lil' bud for completeness.

WARFORGED SCOUT SN – 12 INIT+1 SP 20 AC 15 (TO 13 FT14 ) AL LE CR10 HD 10d6 (31)
SMALL LIVING CONSTRUCT ARTIFICER 10
SAVES F+3 R+4 W+6 S+08 D+12 C+10 I+14 W+08 C+20
ATTACKS / DAM +7/+2 attack size
FULL ROUND +7 / +2
BASE ATT / GRAPPLE: +7 / +5
ARMOR 15(+1 size,+2 Nac, +2 deflection)
SPEC ATT nada
SPEC QUA Living Construct traits 25% mis on Crits Action Points [13 2d8 take best]
FACE / REACH 5 / 5
SKILLS Appraise +12, Climb +4, HIDE +10, Know: Arch +6, Search +12, Spellcraft+6, Surv +4,
Use Magic Device +21
FEATS Action Boost, Action Surge, Heric Spirit, Scribe Scroll*, Brew Potion*,
Craft Wonderous Item*, Craft Magic arm/armor*, Craft Wand*, Craft Rod*
Skill Focus: Use Mag Device, Attune Magic Weapon*, Extra Rings*, *= free feat
TREASURE Rings Invisibility, Protec +2, Ring of Climb
LANGUAGE
BOOK / PAGE Scout MM III 193, Art Eberron 31
NOTES 3.5 Action Point= caste Infusion as a standard action
Action Surge For 2 Action Points, caste two spells at once
INFUSIONS: Use any spell from List much like a sorc but better 1=3 2=3 3=3 4=2
1= Identify
Repair Light damage 1d8+5
Shield of Faith +2 Deflection Bonus
2= Bear / Bull +4 10 minutes
Repair Moderate 2d8+10
Weapon Augumention LesserWeapon gains +1 market / 5000 gd value bonus 1d6 Force Impact CRIT 19-20
3= Repair Serious Damage 3d8+10

4= Iron Construct 15 DR / Adam
Repair Serious Damage 4d8+10
Weapon Aug +3 market or 70,000 gd Shock burst 1d10 Crit = 2d10
 

WARFORGED WARLOCK aka CANNON

Warforged are fun to create with a name in mind....


WARFORGED WARLOCK INIT+13 SP30 AC 19 (TO12 FT12 ) AL CN / CE CR 10 HD 10d6+30 (62)
Medium Living Construct CANNON SAVES F+6 R+10 W+8 S12 D24 C16 I12 W 12 C18
ATTACKS / DAM Slam Melee +8 1d4+1+5d6 +2d6 fire
OR ELDRITCH BLAST Range Touch+15 60 or 250ft 5d6 damage 19-20 / x2
OR ELDERITCH NAPALM BLAST+15 Range 60 feet 5d6 dam 19-20 / x2
FULL ROUND Slam Melee +8 / +3 1d4+1 (1st successful hit add 5d6+Fire 2d6)
OR ELDRITCH BLAST Range Touch +15 60 or 250ft 5d6 damage 19-20 / x2
OR ELDERITCH NAPALM BLAST Range +15 60 feet 5d6 dam 19-20 / x2
BASE ATT / GRAPPLE: +7 / +8
ARMOR 19 (+7 dex, +2 base )
SPEC ATT nada
SPEC QUA Immune to poison, Sleep, Disease, Paral, sickness and Energy Drain
Healing spells = ½ healing power but repair = full, Heat/Chill metal causes damage and
repel armor also effects them. At 0 they become inert but not dead.
NO SLEEP, REST or BREATHING
FACE / REACH 5 / 5
SKILLS Bluff+9, Con+9, Intim +6, Jump +4, Know:Arcana +7. Know: Planes +6, S Motive +6,
Spell Craft +5, Spot +3, Use Magic +7 (+17 use 10 at will)
FEATS Blooded, Weapon Focus: Ray, Improved Critical, Improv Init
TREASURE Gloves of Dex +6, Ioun Stone (Deep Red) +2 Dex
LANGUAGE Common, Fiendish
BOOK / PAGE Complete Arcane: Warlock
NOTES 3.5 5% chance of missing spells / E Blast due to warforged plating.
Detect Magic: at will
Damage Reduction: Damage Reduction +2 / Cold Iron
Fiendish Resilience: 1/day Meditate for 2 minutes Fast Healing 1
Energy Resistance: 5 vs Fire and Electric
DC 10+Spell Level + CHA Mod (14+ Spell level)
INVOCATIONS KNOWN 6 LESSER and LEAST(max of 3)
LEAST- Spider Walk As per the spell 24 HOURS; FreeAction vs WEBS
Elderitch Spear Range 250ft
Hideous Blow Elderitch blasts channeled through Melee attack
LESS- Fell Flight Fly; Good 30ft shrouded by darkness 24 HOURS
Walk Unseen Invisibility as the spell 24 HOURS reappear if strike
Brimstone Blast Fire Damage and target catches on fire
REF DC 17 F= Catch on Fire 2d6 round 2 rds
Member of the 87 SN-30
 

Trap, Fire Summoning Cr 18

and here is a Trap I created.

TRAP, FIRE SUMMONING CR 18
TYPE Mechanical and Magic Device
TRIGGER TYPE Trigger
AUTO RESET YES / NO
DC AND TYPE DC 19 REFLEX=1/2
SEARCH DC DC 38
DISABLE DC DC 38
ATTACKS / DAM Jets of gas shoot out in a 20ft Radius while being instantly ignited 17d6 damage for
10 rds. It summons an Elder Fire Elemental after first blast. ELDER FIRE ELEMENTAL remains for 17 rounds.
SPEC QUA nada
TREASURE nada
BOOK / PAGE DMG II page 43
NOTES 3.5
 

Trap, Pit Into Lava, Cr 9

As one can tell- Traps are not my thing...

TRAP, PIT INTO LAVA, CR 9 VERY FATAL IT MISSED
TYPE Mechanical
TRIGGER TYPE Location
AUTO RESET YES / NO
DC AND SAVE TYPE Reflex DC 15
SEARCH DC 20
DISABLE DC 10
ATTACKS / DAM fall into lava 20d6 Emersion
SPEC QUA nada
TREASURE nada
BOOK / PAGE DMG 71-75
NOTES 3.5 Built for Trap of Drogan in Eberron
 

Certaind Archon, Hound Hero / Blackguard+1

Here is a villian I had created to be different for my Creation Schema story.

CERTAIND
ARCHON, HOUND HERO / BLACKGUARD+1
INIT+4 SP40 AC25 (TO22 FT25 ) AL LG CR 17 HD 6d8+18 + 12d10+33 (153)
Med Outsider, Extraplanar, Evil, Law SAVES F+23/27 Poi R+14 W+16 S21 D10 C16 I08 W14 C16
ATTACKS / DAM Longsword+2 +23 melee 1d8+7 (2hd +9) dam SNEAK ATT 3d6 FULL ROUND Longsword+2 +23 / +18 / +13 / +08 1d8+7 (2hd +9) dam
BASE ATT / GRAPPLE: +18 +23
ARMOR 25 (Stud leather+3, +9 Natural)
SPEC ATT SMIT GOOD (SU): 3/day +3 to normal melee attack that does +11 damage to an G foe
SPELLS: Level 1=2 2=2 3=2 4=1
1 Divine favor +4 Att and Damage
1 Lesser Restoration 1d4 Ability is replaced
2 Resist Energy Ignore first 10 points of damage of a specific energy type per attack
2 Bulls Str +4 STR
3 Remove Curse
3 Cure M W 2d8+10 HP
4 Restoration Replaces ALL lost Ability Damage
4 CSW 3d8+12
USE OF POISON: Never fear accidently poisoning oneself
SPELL-LIKE ABILITY (SU): AT WILL caster level 6
Aid Touch 6 min +1 Morale to Att and saves vs fear + temp HP of 1d8+6
Cont Flame Obj Touched Perm light = torch NO heat
Detect Evil 60ft Cone shape Con for 60 min RD 1 yes/no to evil
RD 2 # of Evil auras If evil is HDx2 of Archon it Stuns him 1 rd
RD 3 Power / Location of each Aura Phy Description PHB 218
Message 160ft 6 creatures 60min 2-way whispers
TURN UNDEAD (SU): 6/day
SPEC QUA AURA of DESPAIR (SU): IF ANGRY 10ft rad WILL DC 18 (based on CHA)
Failure = -2 on Att, Saves and AC for 24 hours or if the victum hits Archon
CHANGE SHAPE (SU): Change to ANY canine form size small to large
DAMAGE REDUCT (SU): 10 / Evil
DARKVISION: 60ft
COMMAND UNDEAD (SU): Command as a cleric of 8th level
IMMUNITY: ELEC PETRI
SPELL RESIST: 27
MAGIC CIRCLE vs EVIL (SU): Caster level = char HD
PALADIN ABILITIES (SU): Remove Disease 2/week , Spec Mount, Lay on Hands
Lay On Hands: 36 HP a day
SCENT: Use Track when following in Dog/Wolf Form
SNEAK ATTACK (3d6 Sneak attack damage
TELEPORT: (SU) Greater Teleport as caster 14 ONLY itself and 50lbs of equipment
TONGUES (SU): speak ANY language one has
FACE / REACH 5 / 5
SKILLS Con +20 Dipl +19 Hide +11/+13* Jump+0 Know: Rel +2 List +10 Ride +10 S Mot +19 Spot +10 Surv +2/+4* *= Canine form
FEATS Cleave, Improv Init, Improv Sunder, Leadership, Pow Att,
Weapon Focus (Longsword)
TREASURE standard (36,000) Stud Leather +3 Shadowed (12,500),
Longsword +2 Bane vs Outsiders, Good (18,000) Xoriat Globe*
LANGUAGE Common, Cele, Fiendish
BOOK / PAGE MM 3.5 page 17 DMG181 Blackguard
HOOK “I am mankinds worst nightmare reliezed”
NOTES 3.5 Member of the EMERALD CLAW and stationed within STORMREACH.
Changes into a WORG instead of a normal dog or wolf.
 

BEHOLDER (modified)

....and if they were not dangerous enough already!

BEHOLDER (modified)
INIT +8 SPFLY 20 good/ 5 Crawl AC30 (TO15 FT26 ) ALLE CR 13 HD 11d8+44 (93)
Large Aberration SAVES F+9 R+5 W+11 S10 D14/18 C18 I17 W15 C16/20
ATTACKS / DAM EYE RAYS +12 Ranged Att AND Bite +2 melee 2d4 damage
FULL ROUND EYE RAYS x4 +12 Ranged Att AND Bite +2 melee 2d4 damage
BASE ATT / GRAPPLE: +8 / +12
ARMOR 30(-1 size +4 dex +15 nac, Ring Pro +2)
SPEC ATT Eye rays
SPEC QUA All-around Vision, Anti-magic Cone, Darkvision 60ft Flight
FACE / REACH 5 / 5
SKILLS Hide 14 Know:Arc +17 List =16 Search +21 Spot +20 Surv +2 / +4 vs Tracking
FEATS Agile Tyrant, Flyby Attack Improv Init Iron Will Weapon Focus: Ray
TREASURE 2x standard (2x 13000) LENS of RAY DOUBLING 16,000 Ring of Pro+2
Potions of Cat Grace x2 600 and of Fox Cunning x2 (600) (600gd)
LANGUAGE Common Infernal Undercommon Giant
BOOK / PAGE MM3.5 page 26 Lords of Madness 44 Feats,46 Magic Items
HOOK “You think you are so miughty with your magics? I’ll see about that indeed!”
NOTES 3.5 EYE RAYS (SU): 13th caster level Range 150 DC 20 (CHA based)
CHARM MONSTER Will 13hrs Regard you as trusted friend
CHARM PERSON Will 13hrs Regard you as trusted friend Opposed CHA
Check to ask it to do something it normally
wouldn’t consider
DISINTERGRATE Fort 26d6 damage (at 0 reduced to dust possessions remain) Object (10x10 cube) Save = 5d6 damage
FEAR Will ANY LEVEL 13rds Become Paniced.(flee) Paniced = cowering
Lens 2 rays FINGER of DEATH Fort Success= 3d6+13 damage still Other wise –10 HP
FLESH TO STONE Fort Save negates
INFLICT MOD WOUNDS Will 2d8+10 damage
SLEEP Will Any HD Level 13 min
SLOW Will 13rds Make ONLy a Move or Standard action
NO FULL ROUND ACTIONS
TK 325 lbs WILL 13rds with CON check Sustained Force 325lbs 20ft/rd
Combat Maneuver Bullrush, Disarm Trip
CHA check vs others STR/DEX check
Violent thrust Spent in one round 325 lbs ten feet in one direction
BASE ATT + CHA Mod to hit. Move weapons or people 1d6 damage
ANTI-MAGIC RAY 150 CONE (Anti Magic Field) Within this area all magic is
dead including the Beholder’s eyes. Magic weapons become mere
Masterworked Weapons

LENS of RAY DOUBLING two rays vs one. Use on same target OR two if within 30ft
Of each other ON FLESH TO STONE
 

CRYSIS ½ DRAGON BUGBEAR Fit 6 / Rogue 6

A Chamber member my PCs killed without a reason.... so much for that NPC.... :(


CRYSIS
½ DRAGON BUGBEAR INIT+9 SP30 AC 22 (TO12 FT20 ) ALCE CR16
Medium Dragon Fit 6 / Rogue 6 HD 3d10+6d10+6d6+60 (156)
SAVES F+10 R+13 W+5 S25 D14 C20 I14 W12 C16
ATTACKS / DAM Great Axe melee +24/+19/+14 1d10+14 damage +2d6 vs Chaotic Align
OR Javelin +14/+9/+4 melee 1d6+3
OR Bite +19 1d6+5
OR Claw +19 1d4 +7
FULL ROUND Great Axe melee +24/+19/+14 1d10+14 damage +2d6 vs Chaotic Align
OR Javelin +14 /+9/+4 melee 1d6+3
OR Bite +19 1d6+1
Claw (x2) +19/+11/+7 1d4 +7
BASE ATT / GRAPPLE: +12/+7/+2 / +21
ARMOR 22(+2 dex +7 nac, +2 Leather, +1 small wooden shield)
SPEC ATT Sneak Attack +3d6
BREATH WEAPON: 30ft Cone of Cold 6d6 DC 21
SPEC QUA Dark vision 60ft
Low Light Vision x2 normal
Scent
Trap Sense +2 to saves vs Traps
IMMUNITIES: COLD
FACE / REACH 5 / 5
SKILLS Bal +11, Bluff +12, Climb +20, Dis Trap +11, Gather Info +12, Hide 18, Intim +8,
Cleave, Know: Arcana +8, Know: Hist +8, Know: Xen’drik +8, Know: Nobles+8,
List +15, M Sil +18, Search +22, S Mot +19, Spot +19 , Surv +5
FEATS Alertness, Blooded, EVASION, Improv Init, L Reflexes, Pow Att, SUNDER, Thug,
Uncanny Dodge, Weapon Focus: Great Axe, Weapon Spec: Great Axe,
TREASURE Great Axe +3 Bane vs Chaos
LANGUAGE Goblin and Common
BOOK / PAGE MM 3.5 page 29
NOTES 3.5 Prefer ambush and overwhelm after for battle tactics
Uncanny Dodge: Never Flat Footed
 

megamania said:
What do you mean?

I think he means that while you capitalized the entry such as ATTACK or HD, it would be better to stand out just a little more than that so everything can be a little more easily found, especially when using a different format than the one everyone is accustomed to. It just makes things a little easier for us.

Wow, Farspawn is buff, if it gives Summon Monster IX. Seriously though, I really don't think a Half-Dragon Dinosaur needs Gr. Invis to it's repertoire. Ouchy.

Will have to go through more later.
 

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