Megamania's manical creature collection and mutations!

Dog Moon said:
I think he means that while you capitalized the entry such as ATTACK or HD, it would be better to stand out just a little more than that so everything can be a little more easily found, especially when using a different format than the one everyone is accustomed to. It just makes things a little easier for us.

Wow, Farspawn is buff, if it gives Summon Monster IX. Seriously though, I really don't think a Half-Dragon Dinosaur needs Gr. Invis to it's repertoire. Ouchy.

Will have to go through more later.


This format was something I created back in 2001 or 2002. I have grown very accostumed to it so I find no problems with it which of course doesn't help you folks.


And yeah- the T-Rex was formable for my game group. One of them had an incredible Spot however and learned to watch the hanging vines and branches that moved as the creatures tried to sneak in on the group.
 

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Tyranid Gaunt

These are modeled from my 40K Tyranid monster army. These are my Gaunts or "Hot Claws" as my son likes to call them.

TYRANID GAUNT INIT+10 SP 40 AC22 /26+/28** (TO16 FT16 ) AL LE CR 7 HD 6d10+2d8+16 (60)
MED MAGICAL BEAST (planar subtype) / PSY WAR 2
SAVES F+10 R+11 W+3 S17 D22 C15 I04 W13 C10
ATTACKS / DAM CLAW +13 melee 1d10+3 damage CRIT 19-20
FULL ROUND CLAW (x2) +13 melee 1d10+3 damage CRIT 19-20
AND a BITE +8 melee 1d4+1 + Poison (FORT DC 14 1d4 WIS x2)
BASE ATT / GRAPPLE: +7 / +10
ARMOR 22/26+/28**(+6dex, +6 Nac, + +4 Psi+, +2 Dodge/Psi Dodge**)
SPEC ATT Poison, Smite Good, FEAR
SPEC QUA Darkvision 60ft, Keen Scent, Low-Light Vision, Damage Reduction 5/magic, Resistance
SPELL RESISTANCE HD+5 (11)
FACE / REACH 5 / 5
SKILLS Hide +15**, List +5, M Sil +15**
FEATS Dodge, Improv Init, Improved Crit: Claws, Psionic Dodge, Weapon Finesse
TREASURE none
LANGUAGE Fiendish
BOOK / PAGE Miniature 63 (base creature was the Kruthik) / FIENDISH TEMPLATE MM 107
HOOK
NOTES 3.5 Using these as a base for myTyranid Gaunts
SPIKES (EX): 100ft range. Fire one as a standard action or two as a FULL action.
If targeting two figures they must be within 30ft of each other. Can only fire 12 spikes
within a 24 hour time period.
HIDE / M SIL Increases to +19 each when in Khyber Pit Zones
SMITE GOOD (SU): 1/day extra damage of hit dice (+6)
DAMAGE REDUCTION (EX): 5 / Magic
RESISTANCE (EX): Cold 5 Fire 5
SPELL RESISTANCE (SU): HD+5 (11)
FEAR (SU): 30ft Cone WILL DC 14 Failure = Panic Run away from source of the fear.
Run away from other sources of fear. If cornered- Cower. Lasts for 6 ROUNDS
POWER POINTS (2) POWERS KNOWN 2 LEVEL 1
INERTIAL ARMOR Vis 2 hours +4 ARMOR BONUS Blocks Incorp
BIOFEEDBACK 2 min DR 2 / -
 

TYRANID- LINNORM, GRAY INIT+3 SP30 / FLY 90 /good swim 30 AC31 (TO11 FT28 ) ALCE CR25
HUGE DRAGON OUTSIDER FIGHTER 2
SAVES F+19 R+12 W+11
S28 D16 C22 I18 W19 C19 HD 13d12+2d10+103 (201)
ATTACKS / DAM BITE +22 melee 2d6+9 damage
FULL ROUND BITE +22 melee 2d6+9 damage
CLAWS (x2) +20 melee 2d8+5
TAIL SLAP +20 melee 2d6+12 + POISON FORT DC 21 1d6 CON 2ND 2d6 CON
BASE ATT / GRAPPLE: +15 / +24
ARMOR 31(-2 SZ +3 dex, +20 NAC)
SPEC ATT BREATH WEAPON 1d4rds ACID 50ft Cone or 100ft Line CONE OR LINE
6d8 damage REF 21 Fail save= non-magical armors/arms melts away in 1d6+5 rounds
CRUSH use on Small or less sizes only 2d8+12 REF DC 21
POISON FORT DC 21 TAIL STINGER Tail Slap 1d6 CON 2nd 2d6 CON
SPELL-LIKE ABILITIES AT WILL FLY PRO from ARROWS
3/day Contagion, Meld into Stone, Shapechange Wind walk DC =13+Sp Level
SPELLS Divine 17th Cleric DESTRUCT / EVIL 6/6/6/6/6/4/4/3/2/1 SAVE 14+Sp Lvl
SMIT GOOD (SU): +19 damage vs Good as a called shot
SPEC QUA blindsight 120FT
DAMAGE REDUCT 15/+1
IMMUNITIES Sleep, Poison and Paral
KEEN SENSES x4 general and x2 normal light DARKVISION 120
SPELL RESIST 31
RESIST 10 vs Acid, Cold, Elec and Fire
FACE / REACH 15 / 10
SKILLS Climb +22, Bluff +17 Con +21 Dip +9 Intim +20 Know: Arc +18 Know: Plane +8
List +19 Search +18 S Mot +19 Spellcraft +15 Spot +25 Swim +17
FEATS Alertness, Cleave, Flyby Attack, Greater Cleave, Multi-attack, Pow Att, Snatch, Sunder
TREASURE standard
LANGUAGE Draconic, Giant and Abyssal
BOOK / PAGE MMII page 141 Linnorn MM 3.5 page 148
HOOK
NOTES 3.5 Updated for 3.5 rules Caste spells from distance but prefers up front melee
TAIL SNATCH: Caught and thrown = 70ft thrown and 7d6 damage or height
On Will FLY
On Will PRO ARROWS 10/Magic vs Missiles Absorbs 170 points
3/day Darkness
Descecrate
Unholy Blight
3/day Poison
Blasphemy
3/day Unholy Aura
Unhallow Undead +4 vs Turning Pro from good within area
Horrid Wilting 1200ft !!! 19d6 damage to any creature within 60ft circle
Water / Plant creatures take 19d8 damage
4/day Contagion page 213 Touch for list of sicknesses
3/day Meld into Stone
3/day Shapechange
3/day Windwalk
Resist x6 +1 to one save
Prot vs Good 170 min +2 deflection to AC +2 Resist Saves Blocks possession
Command (x2)105 ft Will DC 15 One word command
Divine Favor 1 min +5 Luck att / dam
Shatter 105ft Crystal creature 10d6 damage
Hold person (x3) 270ft 17 rds Will Dc 16
Deathknell (x2) kill dying foe gain 1d8 hp +2 STR +1 level
Magic Circle vs Good 10ft radius 170 min as prot vs good
Blindness / Deafness (x2) 270ft PERM Fort DC 17
Prot from Energy 170 min absorbs 120 pts of either Fire, Elec, Sonic, Cold or Acid
Searing Light (x2) 270ft Ray 5d8 damage /10d8 vs Undead 5d6 vs CONSTRUCTS
Inflict Critical Wounds Touch 4d8+17
Divine Power 17rds +17 hp +6 Enhance STR BASE ATT = 17/12/7/2
Inflict Crit (x4)
Dispel Good Dark smoke surrounds you- +4 Deflect to AC vs Good
FlameStrike (x3) 270ft 10 rad 40 height Reflex = ½ 15d6 damage
HARM Touch 150 points of Damage No less than 1 hp
Blades Barrier (x2) 270ft 340ft 20ft high Wall or ring 20 high and 80ft THICK
Harm Touch 150 points of Damage No less than 1 hp
DISINTERGRATE 270ft Ray 34d6 damage!!!!! Not equipment Fort DC 20
Fort pass = 5d6 damage
Inflict Serious Wounds, MASS 105ft 17 targets within 30ft 3d8+17 damage
UNHOLY AURA 20ft /OR/ 17 targets within 20ft radius from you
Caster +4 Deflect AC +4 Resist on ALL Saves SR 25 vs Good
Blocks Possession / mind altering effects Attacker takes 1d6 Str loss if they HIT
Inflict Crit Wounds, MASS 105 ft 17 targets within 30ft 4d8+17 damage
IMPLOSION 105 ft 1 creature a rd Fort= neg 23 4rds Concentration required
INSTANT DEATH
 

Imagine a hug crusty battle-scarred crab man with scythe's built in. Killed the 16th level Monk very very quickly

TYRANID, OL’ ONE EYE INIT+0 SP20/Burrow 20 AC 30 (TO15 FT25 ) AL CE
HUGE ABERRATION OUTSIDER (native) FIGHTER 4 HD 20d8+4D10+268 (380)
SAVES F+22 R+8 W+17 S40 D14 C32 I14 W13 C17 CR 21
ATTACKS / DAM Claw +33 melee 3d6 +17 dam Crit 19-20 x2
FULL ROUND Claw (x2) +33 melee 3d6 +17 dam Crit 19-20 x2
Bite +28 melee 4d6+7 dam
BASE ATT / GRAPPLE: +19 / +42
ARMOR 30(-2 sz +2 dex +15 nat, +5 Amulet of NAC)
SPEC ATT Confusing Gaze 30ft WILL DC 23 (Cha base)
Smite Good (SU): Called shot 1/day vs Good equal to HD or max of +20
SPEC QUA Darkvision 60ft
Tremorsense 60ft
Immunity to Poison
Resistance 10 to Acid, Cold, Fire and Elec
Damage Reduction 10/Magic
Spell Resistance: 10+ HD (max of 35)
SPELL LIKE ABILITIES:
FACE / REACH 15 / 15
SKILLS Climb +25 Jump +17 List +23 Know: Hist +10 Know: Planes +10 S Mot +16
Surv +20
FEATS Great Fort, Imp Nat Att (Claws) Improv Nat Armor x3 Improv Crit: Claw,
Iron Will, Multi attack, Weapon Focus: Claw Weapon Spec : Claw
TREASURE Khyber shards embedded in armor boost spell-like abilities.
Embedded in armor- Amulet of NAC +5
LANGUAGE Fiendish, Terran, Common (broken)
BOOK / PAGE MM 3.5 page 249 MM 3.5 147 PHB
HOOK “I will crush you and then hunt down your family. Them I will take my time with.”
NOTES 3.5 Based on Truly Horrid Umber Hulk
SPELLLIKE ABILITIES (SU): Caster Level = HD DC is CHA based
Darkness 3/day
Desecrate
Unholy Blight
Poison 3/day
Contagion
Blasphemy
Unholy Aura 3/day
Unhallow
Horrid Wilting
Summon Monster IX (fiend only)
Destruction
 

TYRANID (GENE) STEALER INIT +3 SP30 AC18/19* (FT-15 TO-13 ) CR 8
Med Outsider (native) ROGUE 4 / CLERIC 1 HD3d8+4d6+7 (40)
SAVES F+6 R+10 W+8 S14 D16 C12 I14 W14 C09
ATTACKS / DAM Talon +7 (1d4+2)
FULL ATTACK: Talon +7 (1d4+2)x4 + Bite +5 (1d4+1)
ARMOR 16 (+1dex, +5 nat)
SPEC ATT Blood Frenzy SMITE GOOD Sneak Attack 2d6
SPEC QUA Blindsense 30ft*, darkvision 60ft, light sensitivity
DAMAGE REDUCTION (SU): 5 / Magic, RESISTANCE, SR HD+5
FACE / REACH 5x5
SKILLS Bal+6, Bluff+6, Climb +13, Hide+15, Jump +6, Listen+13, M Sil +13, Search +15, Spot+14, Tumble +10, Use Magic Device +6
FEATS Dodge*, EVASION, Great Fortitude, Multi-attack, Skill Focus: M Sil,
UNCANNY DODGE
TREASURE standard
LANGUAGE Infernal
BOOK / PAGE MM3.5 217 (based at first on Sahguain Mutant) FIENDISH MM 108
NOTES 3.5 Blood Frenzy +2 to attacks with talon +2 STR +2 CON –2 AC ONLY after being injuried
SMITE GOOD (SU): 1/day +HD in damage to one called shot
DAMAGE REDUCTION (SU): 5/MAGIC
RESISTANCE (SU): 5 vs Cold / Fire
SPELL RESISTANCE (SU): HD+5
TRAP FIND Search 20+
TRAP SENSE+1 +1 to Saves vs Traps
REBUKE UNDEAD
SPELLS DOMAIN: EVIL +1 Spells with Evil Descriptor
DOMAIN: FIRE Turn Water Elementals as undead 3+ CHA MOD
0=3 1=2
0 Resistance +1 Save
1 BURNING HANDS 1d4+ Level
0 DOOM 1 Subject -2 Att, Damage, Saves and Skill Checks
 

TYRANID, WARRIOR INIT+9 SP40 AC 25 (TO16 FT20 ) ALLE CR 12 HD 12d10+64 (132)
Large Magical Beast (Extra-Planar Subtype) Fighter 4
SAVES F+15 R+12 W+ 4 S26 D20 C20 I10 W 13 C10
ATTACKS / DAM Claw +21 melee 2d6+10 plus 2d4 acid damage crit 19-20 x2
FULL ROUND Claws (x4) +21 melee 2d6+10 plus 2d4 acid damage crit 19-20 x2
Bite +14 melee 1d6+4 + 2d4 acid damage
BASE ATT / GRAPPLE: +12 / +24
ARMOR 25(-1 size. +5 dex, +11 nac)
SPEC ATT Impale 2d4+3 +2d4 acid crit 19-20
Smite Good
SPEC QUA Darkvision 60ft
Keen Scent
Low light Vision
Resistance to Acid, Cold and Fire 10
Damage Reduction (SU): 10 / Magic
Spell Resistance (SU): 17
FACE / REACH 10 / 10
SKILLS Hide +10/+14, List +9, M Sil +14/+18, Spot +4
FEATS Alertness, Improved Crit: Claw, Improv Init, Pow Att, W Focus: Claw, W Spec: Claw
TREASURE nada
LANGUAGE nada
BOOK / PAGE Miniature page 64, MM 3.5 Fiendish Template 108, PHB Fighter
HOOK
NOTES 3.5 IMPALE (EX): Grapple and pull into spikes. Needs two successful strikes
SKILLS: +4 to Hide and Move Silently in Khyber caves
SMITE GOOD (SU): 1/day called shot add HD to damage dealt (max +20)
 

TYRANID, WARRIOR w/RANGE ATTACKS INIT+9 SP40 AC 25 (TO16 FT20 ) ALLE CR 12
Large Magical Beast (Extra-Planar Subtype) Fighter 4 HD 12d10+64 (132)
SAVES F+15 R+12 W+ 4 S26 D20 C20 I10 W 13 C10
ATTACKS / DAM Claw +21 melee 2d4+10 plus 2d4 acid damage crit 19-20 x2
OR BIO-BLAST 6d6 30ft +17 range
FULL ROUND Claws (x2) +21 melee 2d4+10 plus 2d4 acid damage crit 19-20 x2
Bite +14 melee 1d6+4 + 2d4 acid damage
OR BIO_ROD 6d6 30ft +17 range Elderitch Blast (Warlock)
BASE ATT / GRAPPLE: +12 / +24
ARMOR 25(-1 size. +5 dex, +11 nac)
SPEC ATT Impale 2d4+3 +2d4 acid crit 19-20
Smite Good
SPEC QUA Darkvision 60ft
Keen Scent
Low light Vision
Resistance to Acid, Cold and Fire 10
Damage Reduction (SU): 10 / Magic
Spell Resistance (SU): 17
FACE / REACH 10 / 10
SKILLS Hide +10/+14, List +9, M Sil +14/+18, Spot +4
FEATS Alertness, Improved Crit: Claw, Improv Init, Pow Att, W Focus: Claw, W Spec: Claw
TREASURE nada
LANGUAGE nada
BOOK / PAGE Miniature page 64, MM 3.5 Fiendish Template 108, PHB Fighter
HOOK
NOTES 3.5 IMPALE (EX): Grapple and pull into spikes. Needs two successful strikes
SKILLS: +4 to Hide and Move Silently in Khyber caves
SMITE GOOD (SU): 1/day called shot add HD to damage dealt (max +20)
 

TYRANID, ZOANTHROPE INIT+7 SP20/fly 60 good AC 24 (TO14 FT18 ) AL LE CR 12
HD9d8+27 (65)
Large Outsider (native) SAVES F+8 R+11 W+10 S22 D20 C16 I21 W19 C19
ATTACKS / DAM BITE +14 melee (1d3+7 plus Poison)
FULL ROUND BITE +14 melee (1d3+7 plus Poison)
BASE ATT / GRAPPLE: +9 / +17
ARMOR 24(-1 sz, +5 dex, +10 nac)
SPEC ATT Constrict 2d8+6 (EX) successful Grapple
Improved Grab (EX) Up to 2 sz bigger grapple as a FREE Action no att of Opp
Poison (EX) Fort DC16 2d4 STR 2nd 4d4 STR
Psionics AT WILL: Detect Chaos, Detect Evil, Detect Good, Detect Law,
Detect Thoughts DC 15, Invis, Planeshift (DC 20), Polymorph self
CASTER LV 9
Spells 9th level Sorcerers BUT pick from Mage and CLERIC spells also pick from
Domain spells of Law, Air and Good. DC 14 + spell level
6/7/7/7/4
0= Cure Minor Wounds, Daze, Disrupt Undead, Light, Obscur Mist,
Ray of Frost, Read Magic, Resist
1= Endure Eleme, Mage Armor, Pro Chaos, True Strike, Wind Wall
2= Cure Moderate Wounds, Eagle’s Splendor, Scorching Ray, Silence
3= Gas Form, Magic Circle vs Evil, Summon Mon III
4= Charm Monster, Freedom of Movement
SMITE GOOD (SU) 1/day +9 to one attack
SPELL-LIKE ABILITIES (SU) Darkness 3/day, Desecrate, Unholy Blight, Poison 3/day,
and Contagion
MIND BLAST (SP) 60ft Cone WILL DC 18 or STUNNED 3d4 rds as 4th level spell
SPEC QUA Darkvision 60ft
Ethereal Jaunt (SU) Caster level 16 16rds invisible free to move up/down/side to side
at ½ speed and thru solid objects CAN NOT ATT when in Ethereal Plane unless
target is also
Telepathy 90ft
Immune to ALL Poisons
Resistance 10 to Acid, Cold, Elec and Fire
Damage Reduction 5/magic
Supernatural Bite
Spell Resistance 19
FACE / REACH 10 / 5
SKILLS Con +20, Dip +18, Jump +2, Know: History +17, Know: Arcane +17, List +18, Search =17,
S Mot +16, Spellcraft +17/+19 scrolls, Spot +19, Surv +9 / +11 vs Tracks, Tumble =19,
Use Magic Dev +21/+23 scrolls
FEATS Dodge, Empower Spell, Eschew Materials, Hover, Impr Init
TREASURE standard
LANGUAGE Celestrial, Common and Draconic
BOOK / PAGE MM 3.5 page 37
HOOK
NOTES 3.5 Based on Couatl with minor adjustments Also gave it the Mind Flayers Mind Blast Power
 

My primary villian / trouble maker in Creation Schema. Started her at level 3 and brought her to 21.

LADY ELAYDREN d’VOWN ir’CANNITH INIT+8 SP30 AC 27 (TO 25 FT 21 ) AL LE CR 21
Med Human Bard 3 / Rog 3 / Wiz 9 / Paragon 3 / Can Wand 3 HD 6d6+9d4+6d8+42 (28+28+30+42) 128
SAVES F+10 R+15 W+18 S14 D22 C14 I 19 W14 C16
ATTACKS / DAM Short Sword+1 +18 melee 1d6+3 (Sneak Attack +2d6)
OR Dagger+1 +18 melee 1d4+3
OR X-Bow (Repeating) +22 melee 1d6
OR Wand +29 melee Spell Effect
FULL ROUND Short Sword+1 +18/+13/+08 melee 1d6+3 (Sneak Attack +2d6)
OR Dagger+1 +18/+13/+08 melee 1d4+3
OR X-Bow (Repeating) +22/+18/+13 melee 1d6
OR Wand +29 /+29 melee Spell Effect
BASE ATT / GRAPPLE: +15 / +17
ARMOR 27 (+ 6 Dex, +7 Leather, Ring Pro+4, )
SPEC ATT nada
SPEC QUA ACTION POINTS: 3
FACE / REACH 5 / 5
SKILLS Appraise +15, Bal +12, Bluff +16(+19 w/Familiar+3), Climb +6, Con +14, Deci Script +10,
Diplo +8, Dis Dev +16, Disguise+12, Esc Art +14, G Info +8, Hide +17( +22 Cloak Bat+5),
Intim +8, Know: Arc +15, Know: Anc Hist +17, Know: Noble+9, Know: Local +11,
Know: Planes +8, Know: Rel +9, Know: Xen’Drik +12, List +11, Move Sil +12,
Perform: Flute +9, Search +12, Spellcraft+18, Spot +10, Use Magic Device +21,
Use Rope+7
FEATS Blooded , Heroic Spirit, Luck of Heroes, Obscure Lore, Skill Focus: Know Arcana,
Favored in House (Cannith), Wand Mastery, Wand Strike, Weapon Focus: Ray (Wands)
TREASURE 101,000 Leather +5 Glamered (27,500), Ring of Protection +4 (32,000)
Cloak of the Bat (26,000 +5 Hide and Fly using hands or Polymorph into bat 7 min limit)
Wand of Lightning Bolt (10d6 22,500) 50 charge DC= 22
Wand of Slow (11,250) 50 charges DC= 23
Wand Magic missile (5d4+5 6,750) 50 charges DC= 20
Wand of Hold Person (4,500) 50 charges DC= 22
Wand of Cold Blast (10d6 Cold Energy Sub 22,500) 50 charges DC= 22
LANGUAGE Common, Elven, Dwarven, Gnome and Goblin
BOOK / PAGE PARAGON: Unearthed Arcana page 43 PHB (Bard/Rogue/Wiz)
WAND ADEPT Eb City of Towers page 162 EPIC LEVELS DMG 206
HOOK “I am limited only by my imagination and ambition.”
NOTES 3.5 BARD SPELLS DC 10+Spell Lv + CHA Mod ( )
0=3 1=2 0= Light, Magic Hand, Mending, 1= Charm Person, CURE LIGHT W
Bardic Music 3/day standard action to play flute / sing
Bardic Knowledge: Bard Level + Int Mod + 1d20+4 (Ob Lore Feat) (d20+11) =
if She has ever heard of subject
10= Common Knowledge- who is in charge common legendary myths
20= Uncommon Know- basic skeletons in the closet legendary magic items
25= Obscure Know- Family historys of leaders minor magic items / places
30= Extreme Obscure- Knicknames of leaders Histories of petty magic / places
Counter Song (SU): Use Flute to counter audible spell effects
Fascinate (SP): 90ft see / hear Bard Bard MUST see target(s) 1 TARGET ONLY
Perform check = WILL DC Creature sits and does nothing until music ends Target is
–4 to climb, spot and related skill checks.
Inspire Courage +1(SU): Sing / Play Flute Any that can hear +1 Moral Save vs Fear, Enchant
Inspire Competence (SU): not enough ranks to do
ROGUE SNEAK ATTACK +2d6
Trap Find Search for Traps beyond DC 20
Evasion Succeessful Reflex = NO DAMAGE
Trap Sense +1 +1 to REFLEX Saves vs Traps
WIZARD 0=5 1=6 2=6 3=5 4=4 5=3 6=2 DC 10+INT MOD + Spell Level
0= Detect Magic x2 Read Magic Mending x2 Amanuensis (copy none magic text)
1= Shield Obscuring Mist Comp Lang Charm person M Miss Exp Retreat
2= Obscure Object (make unscryable) Prot Arrows Summon Swarm Invis x2 Spid Climb
3= Dispel magic Clair aud/voy x2 Tongues Acid Breathe 10d6 CONE
4= Evard’s Black Tent Detect Scrying x2 Geas, Lesser (7hd only)
5= Morddenkainen’s Private Sanctum Teleport 900 miles Earth Reaver 7d6 earthquake
6= legend Lore Chain Lightning 9d6 +8 more for 4d6 damage Flesh to Stone
Summon Familiar: Snake +3 on Bluff (if Snake is within 1 mile of her)
Scribe Scrolls
Craft Wands
PARAGON Bonus Feat (Any Type)
+2 Ability,
+2 Wizard Class Levels
Adaptive Learning Choice one Skill to be Class Skill regardless of different classes
CANNITH WAND ADEPT
Identify Wand (EX): examine 1 minute Spellcraft check DC 30+ spell level stored)
Wand Focus (EX): Add additional bonus = Level (+3) that stacks with Wand Mastery
Wand Quick Draw (EX): FREE ACTION to pull a wand from belt or easy to access area
Dual Wand Use (SU): FULL ROUND ACTION Use two wands at no expense to caster BUT
USES 1d4 CHARGES PER WAND
Siphon Charge (SU): Use 1d6 charges to activate an Action Point instead FREE ACTION
USE MAGIC DEV DC25 1 level spells= 1d6 2 level spell= 2d6 4th level = 4d6
Use highest result
Improved Dragonmark: Gain Least or improve existing Dragonmark
DC = 10+ Level of Spell + CHA Mod (14) REPAIR LIGHT DAMAGE (1d8+1)
FEATS:
Favored in House d20+character level bonus (+5) Ask up to 10 times a week
Wand Mastery +2 to Wand DC and + 2 to Level
Wand Strike: Use wand as a melee weapon (club) 1d6 damage + magic effect
(CAN NOT add Sneak Attack, Species Enemy to it)
HISTORY: Lady Elaydren d’Vown was discovered by Kim Elderitch within Wroat. She was a rich and spoiled
child of a noble family of Breland. She often “slummed” with the children of the workers and discovered her
talents for music and thieving. Testing her, Kim learned she had talents for magic and spying also. He took her
under his wing to train and arranged for her to meet Merrix ir’Cannith.
She was to learn everything she could about the Creation Forge he hid within Undersharn and later the
Creation Schema. She has been so successful at her double cross that she has married Merrix and now nears the
completion of her assignment. She has learned of the Creation Forge, the Creation Schema and even the powers
and training of the Elite Cannith Wand Adepts.
However, is she really working for Kim Elderitch or is she using him also?
 

Warforged (short Sword)

Another Warforged villian my group fought in Creation Schema. His bite attack completely caught them off guard. It was a nice thing to see. :D

WARFORGED (SHORT SWORD) INIT +11 SP30 AC25 (FT20 TO 15 ) AL LE
CR10 HD 10d10+20 (85)
Med Living Construct SAVES F+11 R+13 W+2 S 14 D24 C14 I10 W08 C08
Ranger 6 Fighter 4
ATTACKS / DAM Short Sword melee +21 1d6+6
FULL ROUND Short Sword melee +19,+19, +14 1d6+6 each AND Bite 1d6 +1 melee +9
BASE ATT / GRAPPLE: +10 +12
ARMOR 25 ( Stud Leather+3, +5 Dex, Ring of Prot+2, Amulet of Nac AC +2 )
SPEC ATT nada
SPEC QUA Immune to poison, Sleep, Disease, Paral, sickness and Energy Drain
Healing spells = ½ healing power but repair = full, Heat/Chill metal causes damage and
repel armor also effects them. At 0 they become inert but not dead.
NO SLEEP, REST or BREATHING
FACE / REACH 5x5 / 5
SKILLS Climb +4, Hide +10 Intim +4, Jump +10 List +5 M Sil +10 Search +5 Spot +5 Surv+9 FEATS Endurance, Improv Init, Jaws of Death, POWER ATTACK, TRACK, Unarmored
Body(allowed to wear armor and LIGHT FORT), WEAPON FINESSE!!! ,
Weapon Focus: S Sword, W Spe S Sword
TREASURE Gloves of Dex +6, Short Swords +2 x2, Amulet of Nac Ac +2, Ring of Prot +2
LANGUAGE Common
BOOK / PAGE Eb Race, PHb class, Race Eb for Feats
NOTES 3.5 RANGER- Favored Enemy: HUMAN +4 To Hit and DAMAGE +4 Bluff, Listen,
S Motive, Spot and Surv
Favored Enemy: UNDEAD +2 as above
Combat Style: Two Short Swords
ENDURANCE nothing gained as he is a warforged
Animal Companion: Wolf (Redeyes Special Wolf)
MEMBER OF THE 87
87 “Special” warforged created before the machine broke (pushed beyond it’s limits.
Also known as The Lords (of Blades) Children or as The Forged 87
 

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