Melf's Guide to Greyhawk: The Shield Lands

D&D General Melf's Guide to Greyhawk: The Shield Lands

His book contains some facts it there is also exaggeration, bias and an agenda. Gygax is portrayed as a bumbler who happened to catch lightning in a bottle. While his board partners the Blume brothers and Lorraine Williams largely escape blame. The company failed during Lorraine’s watch she hardly gets mentioned. Gygax was a poor financial manager for sure but the Blumes were burning through cash and Lorraine saddled the company with Buck Rogers merchant that no one wanted. Quite a few of TSR’s successes such as Temple of Elemental Evil and the D&D cartoon are the direct work of Gary. If the book wasn’t to blame Aggy then why did Dan apologize to Gygax’s son? Why did Luke feel the need to air his forgiveness publicly?
I'm getting the impression that you don't know what's in the book being discussed or you're confusing multiple books.
 

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Quite a few of TSR’s successes such as Temple of Elemental Evil and the D&D cartoon are the direct work of Gary.

This is an aside from the main discussion, but T1-4 The Temple of Elemental Evil is a good example of how TSR worked (or did not work) under Gygax, and why there is so much argument decades later about who wrote what and who deserves credit.

EGG himself wrote T1 The Village of Hommlet and TSR published it in 1979 to great acclaim. It is still often held up today as a landmark in old school adventure design. ToEE was originally meant to be published as T2, a direct sequel to T1, followed by T3 and T4, but none of those products ever appeared. Instead Gygax got distracted by other projects, including the D&D cartoon and the attempted movie deal.

In 1982 Gygax developed a 1976 tournament module based on a Rob Kuntz dungeon level into S4 The Lost Caverns of Tsojcanth. That same year he also wrote WG4 The Forgotten Temple of Tharizdun. Lawrence Schick has speculated that Hommlet, Elemental Evil, Tsojcanth, and Tharizdun were all originally supposed to be published as the WG “World of Greyhawk” module series, but EGG wanted to get Tsojcanth and Tharizdun out into the marketplace immediately, so the four linked adventures got published out of order in the S, T, and WG series. Some people today run them as a Greyhawk adventure path, sometimes mixing and matching with the Greyhawk-themed supermodules A1-4 Scourge of the Slave Lords and GDQ1-7 Queen of the Spiders.

When Gygax was forced out of TSR he left his notes for T2 with Frank Mentzer, who completed the work so it could be published in 1985 as T1-4, incorporating the original T1 adventure. My friends and I were just beginning to play D&D around the same time, so ToEE seemed like the ultimate D&D mega-module from the man himself, the one and only Gary Gygax. The iconic Keith Parkinson painting looked like the covers of heavy metal albums by Iron Maiden, Judas Priest, or Metallica, and that only enhanced our interest.

We may have hyped it up too much in our minds though, because once we started playing it unfortunately turned out to be a bit of a slog. Fight a barrack room full of goblin guards, who call for help from the next room full of hobgoblins, who call for help from the next room full of bugbears, lather rinse repeat. I cannot remember if we ever actually finished it. I have seen complaints online about how the elemental nodes on the lowest levels were basically left unfinished for any DM who felt like stocking them.

The moral of the story, if there is one, is that many of the big ticket items from the dawn of the game were not actually heartbreaking works of staggering genius, but team efforts subject to the priorities of running a medium sized business and various personality conflicts. I think we would do well to try to remember that everyone in the history of the hobby was human, with all that entails.
 

Yeah, we found Temple of Elemental Evil, when it finally came out, to be a crushing disappointment, after our group really, really loved T1.

In addition to just being endless rooms of 10 zillion monsters, the new monsters -- which were a big draw in those days, as there were so few new official monsters out there -- were unbelievably boring. If people were jonesing for an evil elemental hedgehog, I never met them.

The whole thing felt misguided. The last OAR I bought from Goodman Games was the Temple of Elemental Evil and looking through the module again, after all those years, just confirmed to me what a mess it was.

I mean, seriously, an elemental hedgehog. Why, guys? You had the opportunity to come up with scary new elementals and that's all we got?
 

Depends which book you're talking about.

The one WotC published is The Making of Original Dungeons & Dragons 1970-1977. It doesn't really talk about Gary's or the Blumes' virtues or flaws as people, businessmen, or designers. This is a big lavish coffee table reproduction of OD&D and its supplements (except the last one, Gods, Demigods & Heroes)
Yes that it the book I was talking about, can't see how WotC could apologize for any other book (since the others were not written or published by them), not that I would expect them to apologize for this one either... I thought it also had a section about the creation of the game, not just a reprint of it

This one has almost no editorializing. It's mostly a 575 page loving reproduction and presentation of a bunch of historical materials in chronological order and factual description thereof.
and yet it is the only one that comes to mind ;) Not that I believe whatever apology happened had anything to do with it
 


Yes that it the book I was talking about, can't see how WotC could apologize for any other book (since the others were not written or published by them), not that I would expect them to apologize for this one either... I thought it also had a section about the creation of the game, not just a reprint of it
There's a short introduction and it mentions in passing that "hey, there's some stuff in here that wouldn't fly today. Just a heads up."

Which, of course, caused a riot in certain corners of the internet.
 



Yeah, we found Temple of Elemental Evil, when it finally came out, to be a crushing disappointment, after our group really, really loved T1.

In addition to just being endless rooms of 10 zillion monsters, the new monsters -- which were a big draw in those days, as there were so few new official monsters out there -- were unbelievably boring. If people were jonesing for an evil elemental hedgehog, I never met them.

The whole thing felt misguided. The last OAR I bought from Goodman Games was the Temple of Elemental Evil and looking through the module again, after all those years, just confirmed to me what a mess it was.

I mean, seriously, an elemental hedgehog. Why, guys? You had the opportunity to come up with scary new elementals and that's all we got?
Was Return to the Temple of Elemental Evil any better?
 


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