Trit One-Ear
Explorer
Hey all,
My players are likely to meet up with a few if not all of the members of the King's Council in a session or two. Up to now, I've specifically left them vague and undefined, but figure it's time to lock these characters down!
So... what positions should the council have?
Stealing directly from ASoIaF, and adding my own twists to suit my campaign, thus far I have:
Are there any positions I'm forgetting? Does this seem to cover the various areas in which a King could ask for advice? Would you as a player be happy with 5-7 advisors being introduced over one or two session?
Trit
My players are likely to meet up with a few if not all of the members of the King's Council in a session or two. Up to now, I've specifically left them vague and undefined, but figure it's time to lock these characters down!
So... what positions should the council have?
Stealing directly from ASoIaF, and adding my own twists to suit my campaign, thus far I have:
- Military Advisor (possibly also the captain of the royal guard, but perhaps those are two different roles)
- Political/diplomatic advisor
- Spymaster
- Financial advisor
- Magic/mystic advisor
- Religious advisor
Are there any positions I'm forgetting? Does this seem to cover the various areas in which a King could ask for advice? Would you as a player be happy with 5-7 advisors being introduced over one or two session?
Trit