Mental stability and roleplaying games

I got into an argument (although a friendly one) today with a Christian girl I know, where she said she'd hear that roleplaying games can turn people mentally unstable, and make them gradually "become" the role they play in the game, in real life. Of course, we all know that this is false, but I want to show her some better arguments than just my own. Some time ago, someone in this forum linked to an excellent article about things like these, but I can't find it again.

I'd appreciate it if any of you can link me to online articles about this topic, preferably well researched ones. She said she'd like to read any articles about this.
 

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Oh dear Og, this could be so much fun...

Take a serious tone and agree with her. "Well, yes, that's why serious gamers don't play any one character for long periods of time. If you play multiple roles it is less likely to imprint on your personality."

"That's also one of the reasons why we try to play heroic roles. So that we will become more heroic in real life."


Or just ask her how many actors end up in mental hospitals, trapped in the roles they played in real life... :p
 

I think we all know that an argument can only be resolved in one way. Kill her and take her stuff. Maybe she's carrying magic items!
 

don't kill her...

If you kill her now, then you'll miss out on the RP aspects of dealing with her. Anyway... You'll still get the XP if you defeat her in a battle of wits.



erm... nevermind. Drop her like a bag of hammers. You're better off ;)
 

Espen Gätzschmann said:
I got into an argument (although a friendly one) today with a Christian girl I know, where she said she'd hear that roleplaying games can turn people mentally unstable, and make them gradually "become" the role they play in the game, in real life. Of course, we all know that this is false, but I want to show her some better arguments than just my own. Some time ago, someone in this forum linked to an excellent article about things like these, but I can't find it again.

I'd appreciate it if any of you can link me to online articles about this topic, preferably well researched ones. She said she'd like to read any articles about this.

LMAO...

Sorry but I do find that funny.
 

I think the actor argument is the best one there is. I mean, sure, every once in a while you're going to have your George Reeves, but for the most part, actors realize that they're just roles to play.

As far as trying to become more like our characters go, well, that's harder to argue, because one would hope that the game is educational as well as entertaining, and that by "becoming" other people we enrich ourselves by understanding their perspective. And some of that DOES become part of us, after a while - hopefully, the better parts.

Far from making us less mentally stable, RPGing may actually brace our minds to deal with situations that we have yet to have to deal with in real life. The very few of us that lose it in the game are probably mentally unstable in the first place. I KNOW I was:

My mother was and is a socio/psychopath. She is currently serving a term in prison for hiring someone to kill one of my older friends for money that he had made the mistake of making her the inheritor of (LONG story), and has no chance of parole until 2019 - by which time my kids will be grown and well able to defend themselves, thank goodness. When I was little, she used to take a lot of the little things that I would do - things that all little kids do, like sneaking their dog in the house, or drawing in crayon on the wall - and tell me that they had to be covered up quickly or my dad would beat her. This pattern went on until I was well into my teens. She would "produce evidence" of these things, too, such as being incredibly weird or moody to my dad until he would get angry and yell (he DID have a temper), and then late at night she would scream and bang herself into walls and such. She would use a syringe and put makeup into her skin under her eyes and tell people, including me, that he had beat her. And, as I said, any little thing I did wrong was "in danger of getting her killed, because she wouldn't let him hurt me." And I witnessed her commit many many crimes - shoplifting, price changing, giving little old diabetic ladies candy to get them to give her stuff while they were screwed up on sweets. And of course, all that fell under the category of things Dad couldn't know about, too, even though they were "his fault, because he wouldn't give her money to spend" and he would "beat her if she spent the money to buy me a soda."

So when I was about 13, I had started playing D&D again (I had played it when I was 10 briefly with the family of a friend - they played it as an educational family game) only this time my DM was very much like the woman in the Chick Tracts - abusive and commanding of his players, and thought to be involved in cult activities like the annual Halloween pet decapitations that were happening in town. (And this, for the benefit of your friend if you have her read this, is far from typical behaviour for a D&D gamer, but very typical of a psychopathic jerk.) Between this and all that was going on at home, and perhaps puberty, I snapped, and went through a period of about two weeks when I legitimately BELIEVED I was the Ranger I had been playing. And to be perfectly honest, I am at this point in my life uncertain whether I ever "came out of it", or whether I just relearned to "be me".

I do know that it was at this time that my parents stopped having such an easy time dealing with me - I was no longer tolerant of any of her illegal activities, and she began having to sneak around me (since she took me everywhere with her to try to keep me under her influence) to get any of it done. I was no longer putting up with Dad's occasional threats to kill himself - I asked him to please do so, because he was a dishonorable liar and I was tired of hearing it. (He and I get along much better since I found out everything she was up to, and he no longer threatens to kill himself - at least, not to me.)

So, as you can see, I "lost it" a bit, but I was mentally unstable to begin with - if anything, D&D gave my mind the tool it had been looking for to stabilize with. And now I'm a mentally healthy if somewhat eccentric father of two great kids who will NEVER have to deal with anything like I did....
 


Espen Gatzschmann, welcome to the boards!!! :)

You might want to look for some articles on The Escapist, a gaming advocacy site. You might also want to check out the web sites of two prominent Christian gamers: James Wyatt's Aquela and Tracy Hickman, a former Mormon missionary.

Torm: I am sorry to hear about what you went through, althoug it seems you are handling everything well. I think gaming is no more or less mentally damaging than any other hobby or interest.

Some people will become obsessed over gaming or other interests to the detriment of their lives. I believe that this reflects internal issues, including mental health. In which case, the solution is not to blame gaming or another interest but to be supportive of that person. In your case, it seems you briefly withdrew into another personality in a time of great stress. Based on what I have seen on these boards, you have handled the challenges life has presented you with courage and dignity.
 

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