The Shaman
First Post
"You're mercenaries and your mission is a commando raid on the Temple of Hextor..."
It seems that I see this more and more as the motivations for adventurers regardless of genre. Back in Ye Goode Olde Daze, our D&D characters were knights and mages on quests for the common weal, or occasionally thieves in the mold of Conan or the Mouser. "Commando missions" were reserved for games like Top Secret or occasionally Traveller.
When did the jargon of modern military action become common parlance in Dungeons and Dragons? Or has it always been this way, and in my decrepitude I've just forgotten to take off the rose-colored glasses again?
It seems that I see this more and more as the motivations for adventurers regardless of genre. Back in Ye Goode Olde Daze, our D&D characters were knights and mages on quests for the common weal, or occasionally thieves in the mold of Conan or the Mouser. "Commando missions" were reserved for games like Top Secret or occasionally Traveller.
When did the jargon of modern military action become common parlance in Dungeons and Dragons? Or has it always been this way, and in my decrepitude I've just forgotten to take off the rose-colored glasses again?


