I think that the system i've proposed to you is the well balanced. We spent a lot of time figurin' out the numbers, and the choice of givin' skill points is quite simple: what else?
No feat (too powerful), no higher starting money or equipment (why shold be that?), no special formulae (to make the plural of formula, you just put the s or continue to use the latin declinations?) to award PCs with Xp (because if you have chosen to have flaws, you have to play it: otherwise you will loose experience), no bonus on attributes (it is quite powerfull too, and there were the problem to have a good range, like +2,+4,+6 skill points). So -at last- we took the less unbalancing variable.
You said that givin to a fighter 6 skill points more at first level is a lot. Yes, it is, but if he survives with his flaws, in the long run, there will be no more this big difference... And big flaws usually give to a PC a hard life, most at the beginning.
Anyway, i don't want to defend to death a system that i've used for just a month. I only want to expain why we chose skill points, and if there are someone who is thinking to try a flaws/merit system, i can assure him that this one is well balanced.
Steven McRownt