Humanophile said:Sorry, I dislike these, for the following reasons:
First, if you have merits/flaws, they shoudl either have to be a zero sum system, or else added into the point buy method. Skill point alteration works differently for different classes, and is a little uninspired for first level characters, in addition to begging some minmax potential.
Second, almost all of those are social/psychological drawbacks for real game benefits. I don't think we have to say that that's a no-no.
Crothian said:
As a general rule social drawbacks are bad. However, isn't it up to the DM to make these mean something? So, instead of having all social/ psychological drawbacks banned, can't we discuss them and allow the individual DM's to run their own game and enforce these?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.