Here is a level 3 elite skirmisher that might be interesting:
Flicker Devil Level 3 Elite Skirmisher
Medium Immortal Humanoid XP 300
Initiative +7 Senses Perception +6, darkvision
Flickering Form (illusion) aura 1; Devil gains a +2 bonus to all defences
against attacks originating from outside this aura; also see Static Lunge
HP 92; Bloodied 46
AC 17; Fortitude 15, Reflex 17, Will 15
Resist 10 poison
Saving Throws +2
Speed 6
Action Points 1
Dagger Thrust (Standard; at-will)
Attack +8 vs. AC; 1d8+4 damage
Static Lunge (Standard; at-will)
Devil may only use this power if it has not made a move action this turn;
attack +9 vs. AC; 2d8+6 damage; on hit target is immobilised (save ends);
note if Devil uses this attack its Flickering Form aura deactivates until the
start of its next turn
Flickering Assault (Standard; recharge 
)
Devil makes a Dagger Thrust attack against a primary target; hit or miss
Devil teleports 5 squares and makes a Dagger Thrust attack against a
secondary target
Poison Breath (Minor; encounter) ♦ poison
Close blast 3; attack +6 vs. Fortitude; 1d6+2 poison damage; on hit
target is weakened (save ends)
Blink (Immediate Interrupt; recharge
) ♦ teleport, attacked by an
adjacent enemy
When attacked by an adjacent enemy Devil may teleport 3 squares as an
immediate interrupt action
Invisible Leap (Move; encounter) ♦ teleport
Devil becomes invisible and teleports 5 squares; this invisibility lasts until
the start of its next turn, or until it makes an attack
Alignment Evil Languages supernal
Skills Acrobatics +10, Bluff +8, Stealth +10
Str 14 (+3) Dex 18 (+5) Wis 10 (+1)
Con 14 (+3) Int 12 (+2) Cha 14 (+3)
Equipment dagger, leather armour
Flicker Devil Level 3 Elite Skirmisher
Medium Immortal Humanoid XP 300
Initiative +7 Senses Perception +6, darkvision
Flickering Form (illusion) aura 1; Devil gains a +2 bonus to all defences
against attacks originating from outside this aura; also see Static Lunge
HP 92; Bloodied 46
AC 17; Fortitude 15, Reflex 17, Will 15
Resist 10 poison
Saving Throws +2
Speed 6
Action Points 1

Attack +8 vs. AC; 1d8+4 damage

Devil may only use this power if it has not made a move action this turn;
attack +9 vs. AC; 2d8+6 damage; on hit target is immobilised (save ends);
note if Devil uses this attack its Flickering Form aura deactivates until the
start of its next turn



Devil makes a Dagger Thrust attack against a primary target; hit or miss
Devil teleports 5 squares and makes a Dagger Thrust attack against a
secondary target

Close blast 3; attack +6 vs. Fortitude; 1d6+2 poison damage; on hit
target is weakened (save ends)
Blink (Immediate Interrupt; recharge


adjacent enemy
When attacked by an adjacent enemy Devil may teleport 3 squares as an
immediate interrupt action
Invisible Leap (Move; encounter) ♦ teleport
Devil becomes invisible and teleports 5 squares; this invisibility lasts until
the start of its next turn, or until it makes an attack
Alignment Evil Languages supernal
Skills Acrobatics +10, Bluff +8, Stealth +10
Str 14 (+3) Dex 18 (+5) Wis 10 (+1)
Con 14 (+3) Int 12 (+2) Cha 14 (+3)
Equipment dagger, leather armour