I'm A Banana
Potassium-Rich
Well, a prevailing opinion is that Metamagic is generally not worth the effort put into it...why spend a slot on a max-damage Magic Missile when you can Fireball for more anyway? And similar questions...
So here's an idea I may have had to fix it:
***Metamagic feats don't increase the level of the spell cast (e.g.: use the same slot). However, you must be able to cast spells of the modified level in order to make use of a metamagic feat. However, they also increase the 'cost' of the spell by 1/2 the level adjustment***
Example: Mialee wants to quicken a magic missile. Quickening a spell usually adds +4 to the level of the spell (making it level 5). In this circumstance, Mialee can't cast the spell until she can cast level 5 spells, but it still uses up a first-level spell slot. It, however, uses up TWO first-level slots (meaning she can't do it as often).
Does this seem to work? Potential tweaks and things welcomed...I'll probably implement this with my new campaign this summer, so words of advice are welcome.
So here's an idea I may have had to fix it:
***Metamagic feats don't increase the level of the spell cast (e.g.: use the same slot). However, you must be able to cast spells of the modified level in order to make use of a metamagic feat. However, they also increase the 'cost' of the spell by 1/2 the level adjustment***
Example: Mialee wants to quicken a magic missile. Quickening a spell usually adds +4 to the level of the spell (making it level 5). In this circumstance, Mialee can't cast the spell until she can cast level 5 spells, but it still uses up a first-level spell slot. It, however, uses up TWO first-level slots (meaning she can't do it as often).
Does this seem to work? Potential tweaks and things welcomed...I'll probably implement this with my new campaign this summer, so words of advice are welcome.