D&D 4E messy's 4e newbie questions thread

Yes. As long as they are idealists likely to get themselves killed in defence of their allies... (If they don't want to do this or use divine challenges they don't become paladins, so Chaotic Evil ones are rare).

There ARE 'Blackguards' which appear in Heroes of Shadow. They are not necessarily evil, but they are paladins built around VICES instead of virtues, so they typically are at least anti-heroes if not actual villains.
 

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Lolth can have clerics. Even PC clerics. She has domain support. Same with Asmodeus. (Lolth and Asmodeus are apparently multiclassed with "god".) Other archdevils sponsor warlocks only.
 

Lolth can have clerics. Even PC clerics. She has domain support. Same with Asmodeus. (Lolth and Asmodeus are apparently multiclassed with "god".) Other archdevils sponsor warlocks only.

Well, Asmodeus (and potentially other Arch Devils) are DEFINITELY divine, so yeah, they can use/grant divine power. Amusingly Asmodeus also technically has the service of Angels too! Though obviously one would assume that the only ones in his service are actually devils, or close to it. Actual uncorrupted angels CAN however serve the legions of hell, though presumably they only do so if the stakes involve something to do with the Primordials trashing the Multiverse or somesuch.
 

messy

Explorer
44. since the nonproficiency penalty for weapons in 3rd edition was a static -4, why is the proficiency bonus (which seems like a similar mechanic) in 4th edition variable?

grazie.
 

44. since the nonproficiency penalty for weapons in 3rd edition was a static -4, why is the proficiency bonus (which seems like a similar mechanic) in 4th edition variable?

So you can make more meaningful distinctions between different weapons for example that swords are more accurate but axes hit harder.
 

44. since the nonproficiency penalty for weapons in 3rd edition was a static -4, why is the proficiency bonus (which seems like a similar mechanic) in 4th edition variable?

grazie.

There's only two numbers: +2 or +3. +2 for standard weapons, +3 for blades. It's not hard to memorize.

It also reinforces the divide between weapon and implement. Implements don't get those bonuses, but they don't need to either. The usual gap is 2 points, both in terms of attack bonus, and in terms of enemy AC/NADs.
 


45. what's the difference between free action and no action?

mahalo.

A Free Action IS an action, thus you must be able to take actions in order to use one (IE not unconscious, dead, etc). "No Action" is something that literally doesn't require the user to do anything at all, thus even if you're unconscious you can utilize 'no action'. No action is generally only available for certain items that do things automatically on your behalf, or a very few powers or feats where there is a setup and then the effect happens later in response to something else.

Another point being, a no action triggered power might happen without the character's choice. It 'just happens', you don't get to decide to use it or not (this may not always be true, there's going to be some DM judgment on these things). A Free Action always allows for and requires a choice by the character. Free Actions also happen only during the 'action portion' of turns, whereas a no action might potentially happen even in the start or end of turn sequence (IE when things like saves and conditions are processed).
 
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captpike

First Post
45. what's the difference between free action and no action?

mahalo.

you may only make one free action attack per turn, you may make any number of no action attacks on your turn.

if your stunned, unconscious or dominated you cant take free actions. but you can always take no actions
 

45. what's the difference between free action and no action?

mahalo.

"No actions" are extremely rare for PCs. Power Strike (after the errata) is the only one I could name, but I suspect there's a few triggered actions using that too. "No actions" can be used even if a PC is unconscious, dominated, stunned...

A few monsters use "no actions". Beholders, for instance, have a "no action" that lets them eye ray anyone who starts their turn near the beholder, unless the beholder is unconscious (this is specifically stated in the Random Eye Ray ability). This means a stunned beholder is still very dangerous.
 

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