Arbiter of Wyrms
First Post
Yeah, to help simulate super-high intelligence, I will sometimes let player's brainstorm, give them hints, even sometimes use non-game references.
Players of low intelligence characters sometimes get diliberatly misleading information to help them simulate the impediments they face:
In one of the first games I ever ran, "Big Dummy" woke the whole party one night to help him defend against the torch-wielding army of somebodies spread out just beyond the Eastern horizon - who knows? they could have even been dragons, or fire elementally people or something, so to be on the safe side, he woke the party and alerted them to the danger, though, in fairness, the player figured out immediately what I was doing and just played along.
Players of low intelligence characters sometimes get diliberatly misleading information to help them simulate the impediments they face:
In one of the first games I ever ran, "Big Dummy" woke the whole party one night to help him defend against the torch-wielding army of somebodies spread out just beyond the Eastern horizon - who knows? they could have even been dragons, or fire elementally people or something, so to be on the safe side, he woke the party and alerted them to the danger, though, in fairness, the player figured out immediately what I was doing and just played along.