mmadsen said:
Would anyone like to explain any of these?
Nature & Demeanour (oWoD)
Every character had a Nature and a Demeanour. Nature was how you really were and Demeanour was how you appeared to others (or was it the other way around?). Choices were listed in the books and could both be the same thing. They were part of the Willpower system for the game. Most mind control abilities worked against the targets Willpower, some magic worked via the users willpower. You could use willpower to get an automatic success if you stated you wanted to do so before the role (you can get multiple success in the WoD systems and it was sometimes required in oWoD). Some powers also used up Willpower to use. Thus, the more you used your willpower, the easier you were to mind control to other creatures. When you fullfilled the conditions of your nature or Demeanour during role play, you got back a willpower point (up to your max).
Examples of Nature and Demeanour (not actual examples from book)
Martyr - get back a willpower point anytime the character puts herself at a disadvantage to benefit somebody else
Bon Vivant - get back a willpower point anytime the character is enjoying themselves, such as at a party
Builder - get back a willpower point anytime the character creates something that will outlast his current efforts
Leader - get back a willpower point anytime the character gives orders and others follow them
Sadistic - ...anytime the character causes another person pain
caregiver - ...anytime the character aids another person without benefit to himself
Neat idea, but in actual play, I've seen very few Storytellers or players remember to get back willpower even if they fullfilled the requirements except for the occational player who was always doing so