I like a world with some history, some background and some flavor and then I like it when the publisher is kind enough to leave me and my group alone. I want a world poised on the brink, where players light the fuse that leads to the adventurous dynamite.
Books should give me an idea, a taste, inspiration over definiation and then leave the story for the players and the DM to create at the table.
The philosophies behind meta-plots have been discussed in a nearby setting thread and I thought it deserved its own thread.
For those who enjoy meta-plots, I would be curious to hear why, what you like about it. I am not slamming anyone or any settings and telling people they're dumb for liking meta-plots when I don't. Just looking for a dialogue.
Do you use it in your game?
Is it a part of your game or a substitute for it?
What happens when the meta-plot and your game's plot diverge?
Thanks for reading.
Books should give me an idea, a taste, inspiration over definiation and then leave the story for the players and the DM to create at the table.
The philosophies behind meta-plots have been discussed in a nearby setting thread and I thought it deserved its own thread.
For those who enjoy meta-plots, I would be curious to hear why, what you like about it. I am not slamming anyone or any settings and telling people they're dumb for liking meta-plots when I don't. Just looking for a dialogue.
Do you use it in your game?
Is it a part of your game or a substitute for it?
What happens when the meta-plot and your game's plot diverge?
Thanks for reading.