I ran a game several years ago that was a mish-mash of Genres.
Basically I allowed people to roll up a character of any type and time period they wanted. I then through them together via a series of Gates that would spontaneously appear. They all fell into a variety of worlds and more or less set about surviving the experience. It was fun and running short term adventures was not very hard.
The main fault with the world I created is I never really had an over all reason the gates opened. I didn't have a meta plot that guided the characters so it ended up with the players/characters feeling like they were drifting with no ultimate goal other than to survive. Living day to day can be fun in the sort term but no long term goals or story line made them feel disjointed or adrift and whatthey did had little impact.
It was more or less an experiment that I have been thinking of revisting but still haven't developed a "Big Picture" veiw of why these things happened.
This are the properties the gates had.
1) They opened at Random.
2) probablity of one opened increased with events of power. (massive storms, Nukes, high magic etc.)
3) they could be sensed by people of power (Psi's, Mages, Mystics etc)
4) They were attracted to people and living things more so than objects though objects did fall through by themselves attimes.
I'm not married to any of these traits just what I used before.
Type of characters I had in the game and would like to have in the future
A jedi Knight
A shaolin Monk
A Pirate
A 1998 City Homicide cop
Psychic Veitnam vet
A wind MAge
A cleric of a God of healing
An Amazon warrior
A house wife
A Modern Day B&E specialist.
SO more or less what I need is a Metareason the gates exist that wouldn't be to cliche. I was running with it being a natural event that was more or less the universes pressure regulator. A safety feature that occasionally sucked people in. That unfortunately wasn't very fulfilling for the players.
Thanks for any ideas I can steal.
Basically I allowed people to roll up a character of any type and time period they wanted. I then through them together via a series of Gates that would spontaneously appear. They all fell into a variety of worlds and more or less set about surviving the experience. It was fun and running short term adventures was not very hard.
The main fault with the world I created is I never really had an over all reason the gates opened. I didn't have a meta plot that guided the characters so it ended up with the players/characters feeling like they were drifting with no ultimate goal other than to survive. Living day to day can be fun in the sort term but no long term goals or story line made them feel disjointed or adrift and whatthey did had little impact.
It was more or less an experiment that I have been thinking of revisting but still haven't developed a "Big Picture" veiw of why these things happened.
This are the properties the gates had.
1) They opened at Random.
2) probablity of one opened increased with events of power. (massive storms, Nukes, high magic etc.)
3) they could be sensed by people of power (Psi's, Mages, Mystics etc)
4) They were attracted to people and living things more so than objects though objects did fall through by themselves attimes.
I'm not married to any of these traits just what I used before.
Type of characters I had in the game and would like to have in the future
A jedi Knight
A shaolin Monk
A Pirate
A 1998 City Homicide cop
Psychic Veitnam vet
A wind MAge
A cleric of a God of healing
An Amazon warrior
A house wife
A Modern Day B&E specialist.
SO more or less what I need is a Metareason the gates exist that wouldn't be to cliche. I was running with it being a natural event that was more or less the universes pressure regulator. A safety feature that occasionally sucked people in. That unfortunately wasn't very fulfilling for the players.
Thanks for any ideas I can steal.