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D&D 5E Metalic Dragonborn from D&D Celebration


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AcererakTriple6

Autistic DM (he/him)
It has a minor nerf from the UA version (the breath weapon damage die going from 2d8 to 1d10), but the d10 scales better than it did in the UA, so it more or less balances out. I like this version, but I was more intrigued in how they would do the Chromatic Dragonborn, as the UA did have that "immunity to damage type" ability that might have balance issues.

It looks good, though. I'm glad that Dragonborn, after 7 years of sucking mechanically, are finally getting the fix that they needed.
 




Real talk though: Why is it that whenever WoTC allows you an option to change your element Damage type for something or whatever, its always the Fire, Acid, Lightning, Poison, Cold listing? Like I think Gem Dragonborn is going to be the only ones that break that tradition by offering Radiant, Thunder, Force, Necrotic, Psychic as choices this time around. Which could then potentially open the doorway to allow those as options as well instead of the usual elemental suspects.
 

Ixal

Adventurer
Real talk though: Why is it that whenever WoTC allows you an option to change your element Damage type for something or whatever, its always the Fire, Acid, Lightning, Poison, Cold listing? Like I think Gem Dragonborn is going to be the only ones that break that tradition by offering Radiant, Thunder, Force, Necrotic, Psychic as choices this time around. Which could then potentially open the doorway to allow those as options as well instead of the usual elemental suspects.
Probably because resistances to the traditional energy types are more common, meaning a switch to a uncommon one would be a powerup.
 

Probably because resistances to the traditional energy types are more common, meaning a switch to a uncommon one would be a powerup.
If that's the case, then technically the Gem Dragonborn would be the more superior option to take compared to Metallic/Chromatic for the Damage Element typing alone.
 

AcererakTriple6

Autistic DM (he/him)
If that's the case, then technically the Gem Dragonborn would be the more superior option to take compared to Metallic/Chromatic for the Damage Element typing alone.
Well, not really, because they get resistance to that same damage type, and the Gem Dragonborn's damage types are less common than the Metallic/Chromatic options. This balances it out, because though your enemies will be less likely to have resistance/immunity to your breath weapon, you'll be less likely to take that damage type and make use of your damage type.
 

I'm still not convinced that the primary, damaging breath weapon will get much use. I'm playing a 9th level silver dragonborn paladin right now and 2d10 cold damage in a small area with Dex save for half isn't going to tempt me very often, when I could be making a weapon attack for more damage, maybe with smite, and possibly triggering an extra attack through great weapon master if I kill the sort of weak enemy that the breath weapon is intended to target. The special metallic options might be a useful get-out-of-jail option for PCs who don't want to be in melee though - however, they're Con-dependent, so you'd need to be playing a non-melee PC with a high Con to get the best out of them, which probably doesn't happen terribly often.

There would be situations it'd be handy - critters with energy vulnerability, or those with resistance to physical weapons, etc - but they're still very much edge cases. And you can't choose a line breath weapon any more, so that cuts down on your ability to use it as a quasi-ranged weapon too.
 

I'm still not convinced that the primary, damaging breath weapon will get much use. I'm playing a 9th level silver dragonborn paladin right now and 2d10 cold damage in a small area with Dex save for half isn't going to tempt me very often, when I could be making a weapon attack for more damage, maybe with smite, and possibly triggering an extra attack through great weapon master if I kill the sort of weak enemy that the breath weapon is intended to target. The special metallic options might be a useful get-out-of-jail option for PCs who don't want to be in melee though - however, they're Con-dependent, so you'd need to be playing a non-melee PC with a high Con to get the best out of them, which probably doesn't happen terribly often.

There would be situations it'd be handy - critters with energy vulnerability, or those with resistance to physical weapons, etc - but they're still very much edge cases. And you can't choose a line breath weapon any more, so that cuts down on your ability to use it as a quasi-ranged weapon too.
Maybe your paladin with a feat is not the best example.

On a standard fighter, replacing one attack woth 2d10 might clear the area from some minions. It is 5 damage on average if resisted. Enough to clear out some small creatures.
 

Maybe your paladin with a feat is not the best example.

On a standard fighter, replacing one attack woth 2d10 might clear the area from some minions. It is 5 damage on average if resisted. Enough to clear out some small creatures.

Depends on the specific character of course, but I remain skeptical. A standard fighter of the same level is going to have twice as many feats/ASIs as my paladin, so has every chance of having great weapon master too. And at level 10 (which is only a combat or two away...) they'd get a third attack, which makes the minion-clearing capability of the breath weapon even less significant, and that's not even accounting for Action Surge. And how often at level 9 do you face 5hp enemies anyway?
 

Depends on the specific character of course, but I remain skeptical. A standard fighter of the same level is going to have twice as many feats/ASIs as my paladin, so has every chance of having great weapon master too. And at level 10 (which is only a combat or two away...) they'd get a third attack, which makes the minion-clearing capability of the breath weapon even less significant, and that's not even accounting for Action Surge. And how often at level 9 do you face 5hp enemies anyway?
Yeah. It could have started witg 2d10. Twice per long rest would not have been overpowered...
 

Aldarc

Legend
I wish that WotC would have given the Dragonborn something more than just "moar breath weapon," because I don't think that's ultimately the make or break for why Dragonborn were a bit lackluster. IMO, it had a lot more to do with a lack of bonus skills/proficiencies, improved vision or saves, or any other utility that rounded out their kit.
 


Depends on the specific character of course, but I remain skeptical. A standard fighter of the same level is going to have twice as many feats/ASIs as my paladin, so has every chance of having great weapon master too. And at level 10 (which is only a combat or two away...) they'd get a third attack, which makes the minion-clearing capability of the breath weapon even less significant, and that's not even accounting for Action Surge. And how often at level 9 do you face 5hp enemies anyway?
I'm running the UA chromatic as a fighter now and i don't use the breath much. Of course, as you get more attacks it actually becomes more attractive because it now only replaces one attack. In the one instance where i blew through all of my daily uses, i spammed an area where guys where hiding in fog and hit 3 guys with 3 AOEs in one turn. I generally don't like using AOEs when I could use an attack roll but it's definitely a lot more useful than the PHB dragonborn.
 

I'm running the UA chromatic as a fighter now and i don't use the breath much. Of course, as you get more attacks it actually becomes more attractive because it now only replaces one attack. In the one instance where i blew through all of my daily uses, i spammed an area where guys where hiding in fog and hit 3 guys with 3 AOEs in one turn. I generally don't like using AOEs when I could use an attack roll but it's definitely a lot more useful than the PHB dragonborn.
so we have at least the breath working correctly.
 

I wish that WotC would have given the Dragonborn something more than just "moar breath weapon," because I don't think that's ultimately the make or break for why Dragonborn were a bit lackluster. IMO, it had a lot more to do with a lack of bonus skills/proficiencies, improved vision or saves, or any other utility that rounded out their kit.

I understand why they focused on getting the breath weapon fixed, because the breath weapon is the iconic dragonborn ability and it was just useless after about level 3. But yeah, another little thing would be nice just to add flavour. Maybe Intimidation proficiency, as a reflection of the fear ability of dragons? Or perhaps something small that varied from colour to colour, just so it mattered whether you were a brass or gold again? Advantage on a certain skill in circumstances specific to your dragon colour or something like that.
 

Ixal

Adventurer
I wish that WotC would have given the Dragonborn something more than just "moar breath weapon," because I don't think that's ultimately the make or break for why Dragonborn were a bit lackluster. IMO, it had a lot more to do with a lack of bonus skills/proficiencies, improved vision or saves, or any other utility that rounded out their kit.
Lets see how the chromatic and gem versions look like.
Having alternative breath weapons was always something limited to metallics.
 

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