Metallic Dragons: Unaligned!?

So what you're saying is that you can cope with everything about 4e - the mechanics, the powers, the classes and so on, and apparently many other things... but you can't change a word in a stat block which has absolutely zero game effects for the benefit of your campaign?

As I said times and again, its not only about just metallic dragons being unaligned. This is just the latest examples of 4Es design decision of not having good creatures because they are not easily killable. And that is the decision I don't want to cope with.
But here's the thing - none of this stuff about "only here for PCs to kill" is inherent to the system. Nothing kept me from using dragons however I pleased in 3e, regardless of their alignments, and nothing will now. It's a campaign-based decision, made by each individual DM. Certainly if, as a DM, you present gold dragons as just another bag of XP, they will be. But, as a DM, if you present a gold dragon as a complex NPC who could be friend or foe, they aren't just there to kill.

And since when is it morally okay and justifiable to randomly slaughter Unaligned or Neutral, non-aggressive creatures, anyway? How does making them Unaligned make them more slaughter-ready?

I simply don't understand where you're coming from here.

-O

See above. Its not only about the metallic dragons. They are just the most prominent example of a in my eyes bad bad design decision which makes 4E less of a role playing game and more of a tactical skirmish game. And not surprisingly I don't like that.
 

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Wow, nine pages on alignment. So given how it largely just wastes all of our time in pointless squabbles, and restricts creativity, why haven't we gotten rid of it yet? We've been talking about doing it for 20 years.
 


So what you're saying is that you can cope with everything about 4e - the mechanics, the powers, the classes and so on, and apparently many other things... but you can't change a word in a stat block which has absolutely zero game effects for the benefit of your campaign?

He didn't say that. He said it was one of many bad (in his opinion) WotC decisions that he had to adapt to.

I simply don't understand where you're coming from here.

It's a gaming community cultural thing.

Most of the earlier editions made a lot of crunch changes and only a few fluff changes.

This edition has made more fluff changes. For all intents and purposes now, good monsters straight out of the MM no longer exist (and yes it can easily be changed by a DM, but that's not the point). The only reasonable explanation for it is that WotC does not to default situations where the good PCs feel morally obligated to NOT attack the monster. This puts a very human-centric philosophy on monsters. Evil monsters. Check. Neutral monsters. Check. Good monsters. Well if the DM goes out of his way to create them, but WotC is not explicitly supplying those. There are no good species anymore (which is a fantasy staple, not a real world staple).

Effectively, this removes yet another underpinning of alignment out of the game system. Morals (i.e. alignment) used to be a reason to not just attack an NPC. It no longer is with regard to most other race creatures. This weakens alignment as a DM and player tool and lends credence to an even more xenophobic and murderous gaming atmosphere than previously.

Our entire gaming culture will now evolve into that being the status quo. Alignment doesn't mean anything. Not really. Just trespass, kill, and steal.

Some people are ok with that. Some people are not.

Some people see it as just more baby steps into a more wanton destruction MMORPG-like environment, some people do not.

It's as if some of the WotC designers were a bunch of players who always played Chaotic Neutral, and only wanted hack and slash, and didn't want to be held down by alignment constraints, and now they can partially enforce that within the game system.
 

As I said times and again, its not only about just metallic dragons being unaligned. This is just the latest examples of 4Es design decision of not having good creatures because they are not easily killable. And that is the decision I don't want to cope with.
How is this a system issue and not a campaign issue? Seriously. If you, as a DM, are using the Monster Manual as a big list of things to kill, that's a personal campaign decision, not a pre-made system decision.

And, once again, conflict <> killing. You keep conflating the two, even though there's a clear distinction. I will agree that it's easier to have conflicts with Unaligned creatures than with Good creatures, if you are strict about NPC alignments and don't feel that you, as a DM, have the freedom to change them for some reason. But not all encounters end in fights.

I can't help but think that all of this "More stuff to kill" philosophy you're bringing into this discussion is because it's maybe how you run your game? Is that your DMing style? It's not how I run my game, and it's not how any DM I know runs his games.

See above. Its not only about the metallic dragons. They are just the most prominent example of a in my eyes bad bad design decision which makes 4E less of a role playing game and more of a tactical skirmish game. And not surprisingly I don't like that.
This thread is mostly about metallic dragons, though. It's what most of the conversation has been about.

So - I'll ask again, what is it about Unaligned creatures that makes them more slaughter-ready than Good creatures? In your mind, will PCs go around randomly slaying Unaligned dragons just for kicks, as if they were the equivalent of rampaging orcs?

-O
 

This edition has made more fluff changes. For all intents and purposes now, good monsters straight out of the MM no longer exist (and yes it can easily be changed by a DM, but that's not the point). The only reasonable explanation for it is that WotC does not to default situations where the good PCs feel morally obligated to NOT attack the monster. This puts a very human-centric philosophy on monsters. Evil monsters. Check. Neutral monsters. Check. Good monsters. Well if the DM goes out of his way to create them, but WotC is not explicitly supplying those. There are no good species anymore (which is a fantasy staple, not a real world staple).
I've disagreed on this point before and will continue to do so. I am completely befuddled why you and Derren are confounding the definitions of Conflict and Killing repeatedly. If the only way to resolve conflict in your campaign is through combat, I don't know that we have anything to talk about on this issue.

Effectively, this removes yet another underpinning of alignment out of the game system. Morals (i.e. alignment) used to be a reason to not just attack an NPC. It no longer is with regard to most other race creatures. This weakens alignment as a DM and player tool and lends credence to an even more xenophobic and murderous gaming atmosphere than previously.

Our entire gaming culture will now evolve into that being the status quo. Alignment doesn't mean anything. Not really. Just trespass, kill, and steal.

Some people are ok with that. Some people are not.

Some people see it as just more baby steps into a more wanton destruction MMORPG-like environment, some people do not.
I disagree with your basic premise that alignment-less games lead to rampant looting and slaughter. I think this may be an issue for you that is outside the game, rather than inside it. I can say from personal experience that all games I've run without alignment (including WFRP, CoC, Arcana Evolved, and so on) have not devolved into trespass/kill/steal territory, and I'd be willing to bet that they generally don't. In fact, I'd say that my Arcana Evolved game was far more ethical-conflict-driven than any other game I've run.

It's as if some of the WotC designers were a bunch of players who always played Chaotic Neutral, and only wanted hack and slash, and didn't want to be held down by alignment constraints, and now they can partially enforce that within the game system.
If this is the conclusion you've reached, I don't know that we are capable of communicating with each other on a productive level about this issue.

-O
 

Most of the earlier editions made a lot of crunch changes and only a few fluff changes.

This edition has made more fluff changes.
Huh.

That's a very interesting assertion. Uhmm....are you sure? Just thinking back to some of the supported settings, I think a see a pattern of large fluff changes between all editions. ...I think. Any more insight here?
 

I've disagreed on this point before and will continue to do so. I am completely befuddled why you and Derren are confounding the definitions of Conflict and Killing repeatedly. If the only way to resolve conflict in your campaign is through combat, I don't know that we have anything to talk about on this issue.

Lovely....
Is there any specific reason why you, over two posts by now, accuse me and now KarinsDad of such a playtyle?
I would request that you stop trying to make people who don't agree with you look like hack & slash gamers.

I already explained my reasons.
1. I just apply what I "learned" in other discussions (When talking about Out of Combat abilities, suddenly most 4E defenders say that such abilities are not needed as they have nothing to do with conflict resolution. Only combats abilities do)

2. You can have plenty of non violent conflict with good creatures. That certainly was not the reasons to change the metallic dragon alignment. The designers said it themselves. They did this so that metallic dragons can be adversaries. And in 4E that means in most cases combat enemies.
I disagree with your basic premise that alignment-less games lead to rampant looting and slaughter. I think this may be an issue for you that is outside the game, rather than inside it. I can say from personal experience that all games I've run without alignment (including WFRP, CoC, Arcana Evolved, and so on) have not devolved into trespass/kill/steal territory, and I'd be willing to bet that they generally don't. In fact, I'd say that my Arcana Evolved game was far more ethical-conflict-driven than any other game I've run.


If this is the conclusion you've reached, I don't know that we are capable of communicating with each other on a productive level about this issue.

-O

And you do it again...
You can't really compare the games you listed with D&D though. 4E is not an alignment free game. It does have alignment and that the designers change those alignments and not copy them shows that they pay attention to this mechanic.
So what does it ,in a 4E sense, mean when you demote a monster from being good to being unaligned? To me this change can only mean that it becomes more acceptable to kill this creature. No longer do you need to have qualms about killing metallic dragons because they are on your side. They are not any more. Instead they are no better than all other unaligned creatures in the MMs and get the same treatment. And most of the time, as they are not humanoid, that means killing.

I have the impression that you want to make this look like its my problem that I can't simply houserule it. That is wrong. I can houserule it like everything else. I just not want to have to do it. And I don't see this as a single issue, but as a symptom of a bigger problem. The problem that there are nearly no good creatures in 4E at all. That simply creates a, in my opinion, boring and strange world when everything which moves is either selfish or completely evil and nothing out there is by default an ally. Again I can change that, but what about all the new players? They get the impression that everything in the MM is supposed to be an enemy and WotC seem to want exactly that. Now what should I do when some of those players come to my table? I don't want to have to re-educate them that not everything in the Monster Manual is a enemy unless proven otherwise and that there are a slew of creatures which will aid them in their quest, or oppose them because of good reasons.
And finally, I want my players to be astonished when they meet an evil member of a good aligned species and wonder how that happened, the same way they would wonder when they would find a good aligned beholder. I do not want them to just shrug and roll for initative. But that's exactly what new players are taught to do with this design decision of not having good monsters.
 
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1. Why is everyone deciding that the change from good to unaligned for metallic dragons was done to justify attacking them? The only evidence for that is your inability to think of another reason why they would do so.

2. Could it be that they changed some alignments in the MM to more reflect the idea that their built-in cosmology is a points-of-light universe? That evil is simply more prevalent in the world than good?
 

1. Why is everyone deciding that the change from good to unaligned for metallic dragons was done to justify attacking them? The only evidence for that is your inability to think of another reason why they would do so.

2. Could it be that they changed some alignments in the MM to more reflect the idea that their built-in cosmology is a points-of-light universe? That evil is simply more prevalent in the world than good?

Listen to the podcast. WotC wants metallic dragons as adversaries.
 

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