seasong
First Post
Re: Variant Metamagics

).
- I would make it a readied action rather than a move equivalent, so that it can interrupt what someone is doing.
- I would base the time it lasts on something other than an ability score... maybe level.
- I would not allow it to stack with quicken for +1
- I might make it last longer, but require the casting components when you leash it, and nothing when you unleash it... and no AoO, either. If I did this, +2 though.
Ideas I can steal?Technik4 said:Couple ideas buzzing through my head today.

My only issue with this is that the strong advantage this provides would encourage players to be one-trick wonders. It looks really cool, but it would tend to focus wizards down to a very narrow palette of their "win/win spells", and they would feel punished by situations that required other aspects of their repertoire (which I try to do a lot ofHow about a special ammendment to metamagic feats in general stating:
You may choose for a metamagic feat to affect only 1 spell, if you do then decrease the amount of spell levels it takes to use it by 1, and you may use it without preparing it, without additional action, once per day.

IMHO, with a sorcerer's low spell selection, Plane Sailing's method will tend to encourage sorcerers to have this with all spells of a certain spell level (the highest one they had when they took the feat), rather than a particular style of spell.I like Planesailing's Sorcerous Mastery better, as sorceror's already receive so few spells that being able to enhance a few of them makes those spells more personal. Like, "Fear Razzgen the Fire sorceror, for his flames are more potent then most". Maybe he chose to affect 3+cha fire spells. Granted, Seasong's method is nicer because as you gain levels, your metamagic which you chose to enhance is still not taking a full-round action.
I like this. I would make several changes, though:And heres something that I thought of a little earlier:
Leash Spell [Metamagic]
Spell Level +1
Using this metamagic feat allows you to cast a spell and then hold it (not cast it) for a number of rounds equal to your primary casting attribute modifier. It is a standard action to "leash" the spell to yourself (and this does not have any verbal, somatic, or foci involved), and only a move-equivelent to "unleash" it (this part uses the foci, verbal, and somatic components). If you have not unleashed it when the time is up, you gain the spell back in your memory, but it is not enhanced with metamagic. Unleashing a spell does not count towards the limit on spellcasting, you can cast a quickened spell, a spell as a standard action, then unleash a spell in the same round.
- I would make it a readied action rather than a move equivalent, so that it can interrupt what someone is doing.
- I would base the time it lasts on something other than an ability score... maybe level.
- I would not allow it to stack with quicken for +1

- I might make it last longer, but require the casting components when you leash it, and nothing when you unleash it... and no AoO, either. If I did this, +2 though.