Metamagicked Awaken Construct

TYPO5478 said:
I'm not familiar with astral constructs. You mean like an Inevitable or something?

The Psionic power, Astral Construct.

With awaken construct though, I think the ability scores gained from the spell are a direct spell effect.

In which case, you'd rule that it's Empowered.

You asked which interpretation would forbid it - the answer is "The other one" :)

-Hyp.
 

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I'd be disinclined to allow it, not only for the reasons outlined above as a possible interpretation, but because I don't think Int is an "effect," it's an ability score. An increase would be an effect, but simply having an Intelligence score is not, imo, a numerical effect, but a numerical fact.
 

pawsplay said:
I'd be disinclined to allow it, not only for the reasons outlined above as a possible interpretation, but because I don't think Int is an "effect," it's an ability score. An increase would be an effect, but simply having an Intelligence score is not, imo, a numerical effect, but a numerical fact.

I'd also not change those values (the same position I take on Awaken).

The spell grants awakens the creature to intelligence. How intelligent is it? Roll 3d6.

If the spell specifically increased intelligence by +3d6 then I'd allow it to be empowered or maximised, but I think the roll for intelligence values etc is just a side effect of the spell.
 

Particle_Man said:
If some insane wizard Awakened an Astral Construct would the AC still disappear at the end of its duration, or would it "stick around" by virtue of being sentient?

Well, the spell says "The spell does not work on constructs that are constructs only temporarily", so astral constructs, being (by nature) temporary affairs, wouldn't be valid targets for the spell.

Plus how would you get the astral construct to stay around for the 8 hours casting time?!?
 

Plane Sailing said:
Plus how would you get the astral construct to stay around for the 8 hours casting time?!?

Well, you select your targets when the spell comes into effect.

So if you cast for 4799 rounds, and then someone manifests Astral Construct, you could select that construct as your target when the spell comes into effect one round later.

As you note, of course, it may not be a valid target anyway :)

-Hyp.
 

Plane Sailing said:
Well, the spell says "The spell does not work on constructs that are constructs only temporarily", so astral constructs, being (by nature) temporary affairs, wouldn't be valid targets for the spell.

Hang on. The Astral Construct is a construct for its entire short existence, just as an Iron Golem is a construct for its entire longer, but still finite existence. If one is temporary than the other is. I think the sentence means that objects that are turned into contructs for a while (like an animated object, which might first be an object (chair), then an animated object (animated chair), then an object again (chair)), as opposed to something that is a construct for its entire existence.
 

pawsplay said:
I'd be disinclined to allow it, not only for the reasons outlined above as a possible interpretation, but because I don't think Int is an "effect," it's an ability score. An increase would be an effect, but simply having an Intelligence score is not, imo, a numerical effect, but a numerical fact.
Well, sure: by itself, Intelligence is not an effect. But the effect of the spell is to change the Intelligence score (among others) of the target construct; prior to the spell, the construct doesn't have an Intelligence score. I'd say that not just an increase, but any kind of change would be a spell effect.
 

Whahaha......

We can now make a Psion(Telepath) into a Stone Golem in an Instant manner with no issues on rulesy questions (takes a bit of work and some collaberating Wizards/Clerics, though):

1) Nullify Stone Golem's Magic Resistance by way of Stone to Flesh
2) Awaken Stone Golem via spell (There's a couple of ways around the casting time)
3) Nullify Stone Golem's Magic Resistance by way of Stone to Flesh again
4) Polymorph Stone Golem
5) Mind Switch, True, on the Polymorphed Stone Golem.
6) Permit polymorph to expire.

Well, okay - we could before, too:
1) Nullify Stone Golem's Magic Resistance by way of Stone to Flesh
2) Polymorph Stone Golem into an Animal
3) Awaken Polymorphed Stone Golem (by way of the Druid's Awaken spell).
4) Mind Switch, True, with the polymorphed Stone Golem
5) Permit Polymorph to expire

What do you get?
Construct Type (and all the benefits that entails - immunity to Mind Affecting effects, Darkvision, Low-light vision, immunity to death by Massive Damage, instant death at 0 HP, and so on), 20 foot move speed, AC 26 before equipment and spells, Large size (but that's what Compression is for), Strength 29, Dex 9, two Slam attacks at 2d10+9, DR 10/Adamantine, and Immunity to Magic. Also the ability to be completely healed by Transmute Mud to Rock.

Downside: Next time you die, you stay that way (Construct trait).
 

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