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Methods for Handing Out More Feats

zen_hydra

First Post
I want a somewhat balanced way to give my players more feats for their characters. Though, I worry that just upping feat progression to 1 feat per level will completely devalue the fighter class.

I am contemplating making available some sort of magic item that would provide permanent access to a feat, for example magical tattoos with a symbolic link to the feat gained. How should I monetarily value such a magic item? What is a feat worth?

What other means could I use to supply my characters with more feats? Have there been any rules supplements that address this issue?
 

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IMC, I give out feats every other level, instead of every 3rd level.

1,3,5,7,9,11,13,15,17,19
instead of
1,3,6,9,12,15,18

Results in only 3 more feats.
 

You can't easily value most feats since their worth is so different for different chars.

Did you read the poll from the last days how people give more feats? Lots of proposals there.

The ones I use:
Monte Cooks talents... e.g. one extra feat from a list of feats that can only be taken at level 1. Then I use the Conan d20 multiclass rules. Halfelves rock that way. Humans though get one other favored class IMC. :D

Additionally I give feats every odd and attribute increases every even level... not that it makes a big difference in most low level games (up to level 8 or 10).
 

zen_hydra said:
I want a somewhat balanced way to give my players more feats for their characters. Though, I worry that just upping feat progression to 1 feat per level will completely devalue the fighter class.

We do a feat a level and use many other d20 books so there are more then enough feats. This made it so the Fighter was not devalued and still had a place in the game. The only time we didn't have at least one fighter in the group was when we went for a all non core class campaign.
 

Consider assigning bonus feats every once in a while as treasure. It can be particularly interesting to give a character an ability that takes them somewhere they weren't intending to go.
 

a while ago I made up a skill called Training. For every 4 ranks you put in the skill gives you an extra feat. Just adjust the rank requirement to suit the amount of extra feats you want them to have acces to.
 

The easiest way to grant more feats is to grant more feats. A feat every other level instead of every third, or something like this.


Blackrat said:
a while ago I made up a skill called Training. For every 4 ranks you put in the skill gives you an extra feat. Just adjust the rank requirement to suit the amount of extra feats you want them to have acces to.

Unless you hand out more skill points or combine some feats, this will mean that the already sparse skill points will be even less.
 


We have been giving out a feat per level for a long time. That haven't kept people from playing fighters. The reason is fighter only feats like weapon specialisation.

But if your games go to middle and high levels you will beed PH2 to make it worth the while for fighters.
 

One of my GMs decided he wanted to offer more feats than the standard progression, so he allowed us to pick lots of feats at character creation, as long as they were feats intended to show something about our characters' backgrounds and personalities rather than just boosting their combat abilities. We began at 3rd level and already had as many feats as most 10th-level fighters would have under the RAW (and none of our characters have fighter levels).

He's slowed down the addition of new feats as the game progresses, but he does occasionally award a bonus feat instead of a level in order to prevent level progression from happening too quickly. It also allows him to reward us for roleplaying without having to figure out how much XP we would earn for things like social interactions.
 

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