Metropolis (Corlon's evil campaign) OOC


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Still brothers if it's up to me, And I agree not to know anyone else. Although you will have to come up with a good way to get us all together then.

Start the game allready!
 

okay, Leopold needs to get his character up, and Jemal needs to post what the spells from his pocket arcana book or whatever it is spells do.

But I'm starting.
 

Sorry didn't know you were waiting on descriptions.
Name: (Range, Duration, Components) Description ; Saving Throw
LVL 0 -
Sum up: (25'+5'/lvl, Inst, S)allows caster to know how many of a single type of similar objects/creatures are within a 10' area.

Mental Alarm: (25'+5'/lvl, 1 Hours/lvl, S) caster designates up to 8 creatures at spell casting, and designates a time within the next 10 hours. At that time, all the designated subjects are mentally and simultaneously alerted that the time is up (Usually used to awaken people, or co-ordinate groups)

Conjurers Toolbelt: (0', 1 minute/lvl, V/F) creates small tool (1 LB or less, no more than one cubic foot size) for duration (EX hacksaw, crowbar, hammer, lock pick, beaker, etc)

LVL 1 -
Punishing Spit: (10', 1 hr/lvl or until discharged, V/S/M) The caster may spit at any opponent within 10' as a ranged touch attack at any time after the casting of the spell, dealing 1d6+1/lvl damage (Reflex DC 18, Half). Anyone within 5' of where the acid gob lands takes 1+1/2 lvls damage (Reflex DC 18, Half)

LVL 2 -
Enhance Magical Flow: (Personal, 10 Minutes/lvl, V/S/M) +1 Enhancement bonus to all the DCs of casters spells for duration.

LVL 3 -
Sucking Touch: (Touch, 1 minute/lvl, S) If the caster makes a successful touch attack, the subject suffers a 1d6+1/2 lvls temporary strength ability drain. If this spell reduces a subjects str to 0 or less he/she dies and is transformed 1d4+1 rounds later into a shadow permanently under the control of the caster. Caster may control up to 20HD of such undead at any one time, counting any undead controled by the 'animate dead' spell against this 20HD limit. (Fort DC 20, Half Str drain)

EDIT: OK edited for the below post. You're the only DM I know that would rather do it the hard way, but whatever. We ready now to go?
 
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thanks Jemal, but can you state the 1d6+1/per level rather than 1d6+10, and instead of 100 minutes, 10 minutes per level

I could calculate it, but doing that'd make my life easier.
 

Hey Corlon, I just got a GREAT idea! Wouldn't it be cool if I did some assasin quests with thsi character between the adventures? If you intend of all of us staying in the city, that mmight be very well possible, because I need three nights for one assasin mission (one for getting acces to the taregt, one for observing the target and one for the actual Attack. We could do this like a solo adventure over MSN, MIRC or something like that.

Yes? Yes? please?!
 





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