• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Metropolis IC: Into the Darkness

Sqill'Mar will try to find any other traps, and ask the the guy with the necrofilia to detect magic or something. He'll also look for anything that could allow people seeing them.
 

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OOC: Jemal, calling him a dimwit may sound harsh to you, but as stated before he is a friend of mine and we call each other idiots and stuff on a regular basis.

IC: Rover will also advance slowly using Hide +16, Move Silently +16, Listen +15, Spot +11, and scent
 

OOC: I hadn't seen any post saying you were friends IRL, so didn't know that, but still IMHO insulting the DM (Whether you're friends or not) is bad form. But, as my sig says.. that's just my opinion. I may have sounded a bit extreme, but I just really don't like it when people disrespect the DM (Or anyone else for that matter). Since he's responded allready to it, I'll leave it at that, b/c not only is he the DM, but he was the one called who got insulted.. If he does't want to do anything about it, it's not my place to interfere.

IC:
Jemal sneers at the necrophiliac remark and resolves (MENTALLY) to insult Sqill'mar's abilities later. After he's been turned into an undead servant, of course.

Then he'll cast Detect Magic and look around the room, after trying to see if he can place the strange odour.
 



Into the Unkown

Just as Jemal finishes the spell he is almost blinded by a powerful magic radiating out from all around the door, to the right and the left, seeming to eminate from the entire cave around you. This overwhelming flash of magic breaks your concentration and the spell abruptly stops. The only thing you know is that the magic is dark and negative energies from all the schools combined, but mainly trasmutation and necromancy.

Rover hears the talking and breathing of his companions the most, but he also hears a slight shuffling behind the door.

If you want to bash down the #@$@#$ door, be my guest, but make sure you jump the pit.

The pit still seems the only danger, and BTW it's a 10ft.X10ft. pit.
 

"What do you sense Necromancer? I can detect scruffling and something of great evil behind this door. We should make the most of our element of surprise."
 

Jemal Rubs his head.
"OUCH.. I don't know what it is, but I like this place.. I've never sensed so much transmutatory Necromantic Emanations coming from a singular place, the ramifications of... What? why are you looking at me like that? OOH, right.."
He looks at the door, then at the rest of them. "I don't think It's trapped, but there's magic EVERYWHERE... and from the power and the major types, I wouldn't be surprised to find a Dracolich on the other side of that door... GO ahead and find out, though, but I can't help you over the pit." He then casts mage armour on himself.
 

"so that door isen't traped, good"

ill move back 20 feet from the pit and take a running jump over the pit (jump + 23)
 

Jemal tries to keep from laughing and breaking his concentration on his spell as he watches the minotaur, wondering if he'ld splat into the door or what would happen.
 

Into the Woods

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