MI Daily Powers: Huh?

Chris_Nightwing

First Post
I won't quote the precise text of the PHB but I will happily link to http://wizards.custhelp.com/cgi-bin/wizards.cfg/php/enduser/std_adp.php?p_faqid=1396 which is near enough.

I don't understand how often I get to use daily item powers. Is the tier-number my maximum or the number I start with each day or the absolute number of items I can use or huh? When I hit a milestone do I get to use another item or does an item I've already used recharge or huh?

I star by reading and understanding that individual items are limited by their nature to 1 use per day. Then I can understand that I can only use 1 such item when I'm low level, then 2, then 3. What I can't figure out is the effect of a milestone. Thoughts, oh wondrous posters?
 

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After a milestone, you can use one more magic item daily power. The ones you've used already don't recharge, but if you have an item that has 2 or more daily powers, you can now use one of the ones you haven't used.

Before the milestone, you can only use one daily power from each object. So even if you're in the epic tier, if you have an item with 3 daily powers you can only use one of them until you hit a milestone. Then you can use another of its powers.

Ok... don't know how clear that was. I'll try a summary:

- After extended rest, pre-milestone: you can use 1 magic item daily power in heroic tier, 2 in paragon, 3 in epic. However, only 1 power per item.

- Between milestones: You gain one more magic item daily power use. None of the magic item powers you've used recharge. If you've used some but not all of the daily powers from an item with more than one daily power, you can now use another of them. As with originally, if you use a daily from an item with multiple daily powers, you must wait until you hit another milestone to use another of that item's powers.

Make sense?
 

A milestone does not recharge an item you've already used, but it allows you to use another daily item.
[Edit] Just like Lord Sessadore said. I should refresh more often.
 

More than any other version of D&D, 4e models a world which obeys the laws of narrative causality. From daily powers to magic items, you can use abilities only when it's dramatically appropriate, with no in-world explanation. Your magic items "know" when you've fought long and hard and deserve a mystical boost. There's not even a hint of game world logic to it, nor do I think there will ever be one.

The rules on daily powers seem to be based mostly on a desire for game balance -- even if the DM hands out "too many" magic items, or the PCs acquire them, they don't do any good -- and on forcing an end to the "one encounter adventuring day" by offering shiny bits of candy (Action Points, more magic item use) to adventuring parties which don't just blow all their dailies in the first fight then take an extended rest.
 

So lets say i have 5 magic items, all 5 have an daily power (different from eachother)

I can use every item once per day, and if it has lets say two charges for the same daily power, i need to recieve an milestone to activate the item again to spent on the second charge?

And after an extranded rest this all resets? Am i right?

And lets say if i use all 5 items, all 5 have 2 charges, so ive got one charge per item left, and i gain an milestone, can i then use all 5 items again, or must i chose one?

I dont have the books at me, sorry :)
 

Oompa said:
So lets say i have 5 magic items, all 5 have an daily power (different from eachother)

I can use every item once per day, and if it has lets say two charges for the same daily power, i need to recieve an milestone to activate the item again to spent on the second charge?

And after an extranded rest this all resets? Am i right?

And lets say if i use all 5 items, all 5 have 2 charges, so ive got one charge per item left, and i gain an milestone, can i then use all 5 items again, or must i chose one?

I dont have the books at me, sorry :)
Not quite. If you are level 1-10, you can use one item daily power over the course of the day, until you hit a milestone. Level 11-20 this becomes two uses, and 21-30 it becomes three uses.

So, if you are level 8 and have 5 magic items each with a daily power, then you can use one of those powers today. If you hit a milestone, you get to use another one that you haven't used already.

If you are level 25 with 3 items with one daily power each and one item with 2 different daily powers, you can use any combination of 3 of those powers in a day, except that you can only use one of the powers from the item that has 2. After you hit a milestone, you can use one more of your item's daily powers, as long as you haven't used that power already.

Edit: to be clear, the item's limit of using the power once per day and the character's limit of using x magic item daily powers each day are entirely separate. Nothing can let you use an item's daily power more than once per day, unless it specifically says so (ie a power that says "effect: you regain the use of any one item daily power you've expended today" or something like that). At the same time, a character can only use a certain number of item daily powers in total over the course of the day, with milestones increasing this number.
 

Lizard said:
More than any other version of D&D, 4e models a world which obeys the laws of narrative causality. From daily powers to magic items, you can use abilities only when it's dramatically appropriate, with no in-world explanation. Your magic items "know" when you've fought long and hard and deserve a mystical boost. There's not even a hint of game world logic to it, nor do I think there will ever be one.

The rules on daily powers seem to be based mostly on a desire for game balance -- even if the DM hands out "too many" magic items, or the PCs acquire them, they don't do any good -- and on forcing an end to the "one encounter adventuring day" by offering shiny bits of candy (Action Points, more magic item use) to adventuring parties which don't just blow all their dailies in the first fight then take an extended rest.

Yeah magic item uses are one of those things like hit points, or non combat skills going up as a result of killing things that are more of an abstract game construct. You can justify them in any number of ways if you really want to, but the default is to just not worry about it. Although I don't think the OP has a problem with the concept as much as just figuring out the mechanics.
 

Ah I think we're on the same secret page now. The complexity only comes into play when an item has more than one daily power, and those items seem to be designed to get better as you hit milestones. Thanks for the clarification!
 

Chris_Nightwing said:
Ah I think we're on the same secret page now. The complexity only comes into play when an item has more than one daily power, and those items seem to be designed to get better as you hit milestones. Thanks for the clarification!

Maybe magic in 4e is more personal, and you gain power by slaughter! (Well, that part's always been true in D&D..."I want to be better at climbing walls!" "Go kill some orcs.") The more you kill in a day, the more energy you have to feed into items. The "extended rest" which recharges you drains away this power, so you have to start over again.
 

So this applies to all magic items? Also weapons that have an extra daily power?

Weird :P I carry 6 items with me, i can only use one and need an milestone to use another.. :P

Ill find something to explain it in gameterms to my players..
 

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