I just want to point out that the current magic item pricing system is Broken, not the newer items coming out of WotC. MIC is the first step in fixing the 24,000 gp Helms of Underwater Actions that few will ever want or use, and the 200,000 gp Mirror of Mental Prowess, which is a neat item but is curiously not really reasonable to own pre epic, condiering the rather odd Gold Per Level Chart.
I've heard that one of the 4th Edition ideas is to fix the wildly silly gold per level/item calculation thing. It s one of the few things I'm pleased to hear about it. MIC is just a preview.
I think most people have become so accustomed to the way things are that they don't really see how odd it is. These well meaning folk are generally the first to wince at attempts to fix it. I for one am looking forward to the day that a level 12 character in my game can have a staff of power and not have to feel guilty as a DM, and when a character can build a stronghold with their hard earned money, and not have to be level 20, and sell all their gear to be able to afford it. When the rich level 3 aristocrat can ACTUALLY afford his mansion and treasures within the context of the rules, and not be limited to a few hundred gold.
Game balance controlled by gold was a neat idea...but never really worked in my opinion.
None of this is meant to change your view, of course. You're welcome to it. This is just a heads up as to the possibility of an overall impending change which we are all experiencing.
I've heard that one of the 4th Edition ideas is to fix the wildly silly gold per level/item calculation thing. It s one of the few things I'm pleased to hear about it. MIC is just a preview.
I think most people have become so accustomed to the way things are that they don't really see how odd it is. These well meaning folk are generally the first to wince at attempts to fix it. I for one am looking forward to the day that a level 12 character in my game can have a staff of power and not have to feel guilty as a DM, and when a character can build a stronghold with their hard earned money, and not have to be level 20, and sell all their gear to be able to afford it. When the rich level 3 aristocrat can ACTUALLY afford his mansion and treasures within the context of the rules, and not be limited to a few hundred gold.
Game balance controlled by gold was a neat idea...but never really worked in my opinion.
None of this is meant to change your view, of course. You're welcome to it. This is just a heads up as to the possibility of an overall impending change which we are all experiencing.