Michael's MtG Spell thread (last update: Blockbuster 3/7/7)


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And we arrive at Black. Black likes having abilities before it really should get them - but at what cost?

Blessing of Leeches
Necromancy [Black]
Level: (1) Clr 1
Components: V, S, M
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1 day (D)

At the beginning of each of your turns you take 1 point of permanent consitution damage. If this damage is prevented or your constitution score reaches 0, Blessing of Leeches ends. You gain Fast Healing: 5.
Material Component: A live leech. When this spell is cast the leech multiplies into hundreds covering the caster's whole body.


So here's a spell that grants a powerful ability (fast healing) but couples it with a dangerous disability that runs contrary to the boon it grants.

So, is the risk worth the reward?
 
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Michael Morris said:
And we arrive at Black. Black likes having abilities before it really should get them - but at what cost?

Blessing of Leeches
Necromancy [Black]
Level: (1) Clr 1
Components: V, S, M
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1 day (D)

At the beginning of your turn you take 1 point of permanent consitution damage. If this damage is prevented or your constitution score reaches 0, Blessing of Leeches ends. You gain Fast Healing: 5.
Material Component: A live leech. When this spell is cast the leech multiplies into hundreds covering the caster's whole body.


So here's a spell that grants a powerful ability (fast healing) but couples it with a dangerous disability that runs contrary to the boon it grants.

So, is the risk worth the reward?

If I read the spell right, you gain Fast Healing: 5 for a duration of 1 day, but permanently lose 1 point of constitution? If that is the case, I don't think that the risk is worth the reward. Or do you gain the constitution back after the spell's duration ends?
 

I like this spell a lot! There's definitely a cost, but is it a "risk"? Since it's a constant point, you know what you're getting into.

When you say "permanent constitution damage" that means ability damage right? Not a permanent drain? If it's a drain, then no way. If it's damage, then I would almost always do it (except for the whole "covered in leeches" part...ick). Especially if I have an odd Con stat, there's very little game cost.
 

Clarifications - it is ability damage - lesser restoration and restoration can be used to counteract this spell. The spell inflicts 1 con point of damage / round for as long as it stays up.
 

Michael Morris said:
Clarifications - it is ability damage - lesser restoration and restoration can be used to counteract this spell. The spell inflicts 1 con point of damage / round for as long as it stays up.
OW! One point per round is nasty! Now I understand what you mean by risk. So you can counteract (heal) the damage with things like Lesser Restoration, but if you somehow prevent it from happening in the first place the spell ends.

Ok, that IS weird. You'd have to be of a very particular personality to prepare this one ahead of time. :)
 


I'd reword it slightly. "At the beginning of every turn for the duration of the spell..." instead of merely "At the beginning of your turn" which implies a one time deal.
 


Michael Morris said:
Yep - it is interesting.

Remember Fast heal 5 is very useful - definately not 1st level spell material without the drawback.
Oh, I agree. It would make me really wonder whether to cast it in any given situation, which is the whole point. It rocks.
 

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