Technomancer said:
Seriously, I'm looking forward to actually trying this out sometime.
You really should. I've run six games with the Microlite20 rules and no PHB/DMG/MM at the table...three of those games being spur-of-the-moment things that took me less than 30 minutes to prepare for (
waaay less than the several hours our weekly sessions have been taking me using 3.5 rules as written). My players created their initial characters in about 3 minutes.
Less prep time = more play time = more fun all around.
MeepoDM said:
That method certainly sounds easy, but I'd hate to think of someone taking (from the example above) something like Disintegrate as their favored spell. For only 7 HP's a pop, that thing could be brutal!
Good point. How 'bout instead of 1HP less for your 1st level spell, 2HP less for your favourite 2nd level spell, and so forth, we could do something similar to the suggested Fighter's bonus where the Mage gets his favoured spells at -1hp/5 levels? That way the Mage gets a bonus, and the bonus is structured with other rules.
MeepoDM said:
I've been using the Sub. skill rank to add to sneak attack damage since day 1 and I think it works well.
Ditto. It seems to work really well, and is (like I mentioned above) structured within the existing rules.
I'll probably stick with the "classic" names for stats...well, except for MIND...instead of Fort/Ref/Will (especially since I add CHA back in in my game). There's just something...aesthetically pleasing...to me about keeping 'em.
Regards,
Darrell
PS--
I quite agree with MeepoDM about the Rules Cyclopedia. One of my biggest regrets, gaming-wise, is that I got rid of it (along with a RC DM Screen, the Thunder Rift setting book, and several adventure packs that went with it) when I ransacked my shelves and sold everything when 3e first came out.
--D.