Microlite20 : the smallest thing in gaming

eyebeams said:
That looks good.

Thank you. :D I have two more renditions that I sent Wolf that have the alternate spelling for them. If anyone wants them let me know and I will send the link.

*Ransom Note Font, such and such dollars...
*Overpriced Graphics suite that cost me a kidney...such and such dollars
*A few moments at work to whip it up... Some body else's dollars

***Scribbling together a logo for the fans of EN World... Priceless

Regards,
Walt

Ahhh...the following for Microlite 20 is growing... Do I smell a take over?
 

log in or register to remove this ad

* 2 first level human rangers with shortsword and short bows. (Ranger is just another name for a fighter, I guess.)

Weston, Human Fighter-1
STR 12 (+1), DEX 14 (+2), MIND 14 (+2)
hp 15, AC 12, Shortsword, +4, d6+1, or Short bow +4, 1d6
Physical +5, all others @ +2

Green, Human Fighter-1
STR 13 (+1), DEX 11 (+0), MIND 7 (-2)
hp 17, AC 10, Shortsword, +3, d6+1, or Short bow +2, 1d6
Physical +5, all others @ +2

This is just a start. I've done the rest too and will post the adventure shortly.
 
Last edited:


Frostmarrow said:
By the way, how is this EL thing going to work. I think it's a major hassle. Why not go with HD or level?

In Quick20*, level advancement works like this:
1st to 2nd level: 3 game sessions
2nd-3rd level: 4 game sessions
3rd-4th level: 5 game sessions
. . . and so on.

I trust GMs to use appropriate encounters and challenges.

This means 1st-8th level takes 52 sessions of play (about a year and once/week) and 20th level takes about 5 years (1/week) of play.



* Just to clarify: I figure that people who are interested in light systems are self-starters who are creative enough to pick and choose from rules they like. So even though I publish a light system I *want* Microlight20 to succeed as well. I encourage people to take what they want from Microlight20, my own game and other implementations to make the game they want.
 

eyebeams said:
I encourage people to take what they want from Microlight20, my own game and other implementations to make the game they want.

Well Said...

Regards,
Walt

In other news... Hey look! The Core Trilogy

11-11-06_1411.jpg
 
Last edited:


The Bandits of Orbless

In pocketmod the text is really small. However, that matters not when breaking new ground in making books smaller. ;)

I haven't got a printer here so I don't know if any of it is legible. It certainly strains my eyes reading of my bargain screen. :heh:

But without further ado I hereby present The Bandits of Orbless - a Microlite20 adventure for levels 1-3. :D
 

Attachments



Ok. You guys are starting to scare me now.

kroh said:
In other news... Hey look! The Core Trilogy

Lol! Of course, everyone said that the second one was the best. I prefered the first though.

Frostmarrow said:
By the way, how is this EL thing going to work. I think it's a major hassle. Why not go with HD or level?

I'm sure it's a great adventure. Unfortunately my superior Linux-powered laptop can't read it because it's complaining about a place called "Helvetia". At least, I think that's what it says. Any chance you can use a different font? Thanks!

On the EL thing: Usually, Encounter Level equals Hit Dice, unless there's more than one critter attacking you in the same encounter, in which case add two to the HD for each doubling. Eg/ 2x1HD orcs = EL3. 4x1HD orcs = EL5. 8x1HD orcs = EL7. 16x1HD orcs = EL9. Hey, don't blame me. It's a SRD thing.

bytor4232: Thanks for the pocketbooks for the Spell Lists and Monster Manuals. We might need to redo them without colour though - the ink bleeds too much on yer average inkjets to make them readable at this size :( Boo.

kroh: I haven't got the logos yet. Obviously eaten by the Email Tarrarasque. Can you resend please?

Re: the thread on rpg.net. I think we need an advocate there. They are attacking our vision without due defence!

µ20 is tres geeky. I like.

Here's another snippet from the Temple of K'thu'uk:

The Temple Entrance
The entrance to the Temple is easily found; a stone outcropping shears out of the ground like a lunging dragon's maw. It is covered in a luminescent moss which gives it an eerie glow in the forested gloom. Beneath the outcropping is a small cavemouth barely 5' high.
It is not trapped in any way – but do not tell the players that! Let them search. This is intentional deception designed to inflict paranoia on unwelcome visitors. A stone tunnel leads downward to a battered wooden door. There is a grill set in the wood about 3' from the ground.

All doors are made of very old, almost rotten wood (12hp) unless otherwise specified. The walls of this temple are covered in patches of phosphorescent moss giving gloomy lighting to a 10' radius. This is in itself a kobold trap – roll (phys+STR) DC12 each hour or take 1STR damage from spore inhalation. Anyone who takes more than 3STR damage develops a noisy dry cough making hiding or moving silently difficult (-4 penalty). The kobolds are immune to it's effects. This damage heals when out of the Temple at a rate of 1STR/week.
 

greywulf said:
Unfortunately my superior Linux-powered laptop can't read it because it's complaining about a place called "Helvetia". At least, I think that's what it says. Any chance you can use a different font? Thanks!

My best guess it complains about Helvetica. -A font available to Linux that is very similar to Arial, which I used. Here is a version that uses Helvetica instead. Hope it works.
 

Attachments


Remove ads

Top